Infantería de Marina
Unit TypeAcross the pillars

Infantería de Marina

a_infanteria_de_marina
Infantería de Marina

The Infantería de Marina are the marines of the Castilian navy — the soldiers who ride aboard our warships to storm enemy decks, hold coastal positions, and spearhead amphibious landings. Organized as standing companies in the grand tradition of the tercio, these fighting sailors are equally at home on the crowded gangway of a galley and in the breach of a coastal fortress, making them the sharp edge of our overseas power projection.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Reformation Heavy Infantry
Maximum Strength2,000
Combat Power1.5
Morale Damage Done5%+5%
Damage Taken100%
Initiative3+2
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Coastal25%+25%
River15%+15%
Wetlands15%+15%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Reformation Heavy Infantry

14 units, with what each changes from the template.

Standard units
PikemenRegular
Special units
ḠilmānRegular+2
Infantería de MarinaRegular+5%+2+25%+15%+15%
Iron-Helmet MusketeersRegular+10%+10%
Heavy LegionariesRegular−10%−10%−0.5−1
MauriciansRegular+3
Swiss GuardRegular+15%+15%−15%−15%+0.1
Ç̌äwa MusketeersRegular−10%−0.5+10%+10%−50%−50%−50%
Janissary MusketeersRegular−10%−10%
Aṣ-Ṣaqāliba al-Muta'aḵḵirūnRegular−10%+5%
Saxon DefensionerRegular−10%+10%+10%+10%−10%−10%−10%
Sub-Saharan MusketeersRegular+10%−5%−0.15
TercioRegular+10%−20%+2
Modernized VarangiansRegular+100+20%+20%+10%+15%

Country potential
Exact conditions

Requires 2

Countries
DLCs

Belongs to 2

Unit Categories

References 8

Prices
Goods Demands
Topographies

Unlocked by 1

Scripting 7

Uses 1

References 6

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_musketeers
buildable = yes
combat = {
coastal = 0.25
wetlands = 0.15
river = 0.15
}
country_potential = {
OR = {
has_or_had_tag = CAS
}
has_ports = yes
}
gfx_tags = { musket_tag medium_tag }

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