Muslim Riders
Unit Type

Muslim Riders

a_muslim_riders_vijay
Muslim Riders

Unlike the infantry-based armies of Southern India, these Muslim Riders will allow for much more flexibility in battle.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Renaissance Heavy Cavalry
Maximum Strength400
Combat Power2.6
Morale Damage Done10%+10%
Morale Damage Taken−20%−20%
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Jungle−10%
Mountains−10%
River−10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Heavy Cavalry

14 units, with what each changes from the template.

Standard units
Heavy CavalrymenRegular
Plated KnightsLevy75%−25%−50%+10%+10%+10%+10%
Special units
Bengali Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Late Medieval CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Armored Camelrya_heavy_camelry_2Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Armored Camelrya_heavy_camelry_levy_2Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Reformed Mamālīk HorsemenRegular+10%
Muslim RidersRegular+10%−20%
Order Knightsa_order_knights_2Regular−25%−20%+10%+10%+10%+10%
Order Knightsa_order_knights_2_baseRegular−25%−20%+10%+10%+10%+10%
Order Knightsa_order_knights_2_levyLevy75%−25%−20%+10%+10%+10%+10%
Orissan Elephant CavalryRegular−10%−10%+30%+10%+10%+10%−35%−10%−10%
Thai Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Late TornadizosRegular+100

Country potential
Location potential
Dominant Religion: SunnismorShiismorIbadism
Exact conditions

Requires 3

Belongs to 2

Unit Categories

References 7

Prices
Goods Demands
Unit Types

Unlocked by 1

Scripting 5

Uses 1

References 4

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_lancers
buildable = yes
country_potential = {
}
location_potential = {
OR = {
dominant_religion ?= religion:sunni
dominant_religion ?= religion:shia
dominant_religion ?= religion:ibadi
}
}
gfx_tags = { spear_tag medium_tag }

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice