Reformed Mamālīk Horsemen
Unit Type

Reformed Mamālīk Horsemen

a_mamluk_horsemen_renaissance
Reformed Mamālīk Horsemen

Like their foot brethren, the mounted Mamālīk undergo renewed training and discipline reforms. The mounted core of our standing army remains the elite shock cavalry of the sultanate.

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StatValuevs Age of Renaissance Heavy Cavalry
Maximum Strength400
Combat Power2.6
Morale Damage Done10%+10%
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Jungle−10%
Mountains−10%
River−10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Heavy Cavalry

14 units, with what each changes from the template.

Standard units
Heavy CavalrymenRegular
Plated KnightsLevy75%−25%−50%+10%+10%+10%+10%
Special units
Bengali Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Late Medieval CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Armored Camelrya_heavy_camelry_2Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Armored Camelrya_heavy_camelry_levy_2Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Reformed Mamālīk HorsemenRegular+10%
Muslim RidersRegular+10%−20%
Order Knightsa_order_knights_2Regular−25%−20%+10%+10%+10%+10%
Order Knightsa_order_knights_2_baseRegular−25%−20%+10%+10%+10%+10%
Order Knightsa_order_knights_2_levyLevy75%−25%−20%+10%+10%+10%+10%
Orissan Elephant CavalryRegular−10%−10%+30%+10%+10%+10%−35%−10%−10%
Thai Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Late TornadizosRegular+100

Belongs to 2

Unit Categories

References 8

Pop Types
  • NoblesMercenaries per location
Prices
Goods Demands
Unit Types

Unlocked by 1

Referenced by 1

Scripting 2

References 2

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_lancers
buildable = yes
maintenance_demand = heavy_cavalry_maintenance
construction_demand = heavy_cavalry_construction
mercenaries_per_location = {
pop_type = nobles
multiply = 0.3
}
gfx_tags = { heavy_tag }

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