Thai Elephant Cavalry
Unit Type

Thai Elephant Cavalry

a_thai_elephant_cavalry
Thai Elephant Cavalry

War elephants have been used in Indochina for generations, both for cavalry and as personal mounts for the kings, who would then engage in elephant duels with the opposing side's leader.

Unlocked by
Potential
At least one of
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Renaissance Heavy Cavalry
Maximum Strength400
Combat Power2.6
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Coastal−10%−10%
Jungle20%+30%
Mountains—+10%
River—+10%
Wetlands—+10%
Movement by terrain
Jungle−25%−35%
Mountains—−10%
Wetlands—−10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Heavy Cavalry

14 units, with what each changes from the template.

Standard units
Heavy CavalrymenRegular
Plated KnightsLevy75%−25%−50%+10%+10%+10%+10%
Special units
Bengali Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Late Medieval CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Armored Camelrya_heavy_camelry_2Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Armored Camelrya_heavy_camelry_levy_2Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Reformed Mamālīk HorsemenRegular+10%
Muslim RidersRegular+10%−20%
Order Knightsa_order_knights_2Regular−25%−20%+10%+10%+10%+10%
Order Knightsa_order_knights_2_baseRegular−25%−20%+10%+10%+10%+10%
Order Knightsa_order_knights_2_levyLevy75%−25%−20%+10%+10%+10%+10%
Orissan Elephant CavalryRegular−10%−10%+30%+10%+10%+10%−35%−10%−10%
Thai Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Late TornadizosRegular+100

Location potential
MarketElephants is produced in this Market
Exact conditions

Requires 1

Belongs to 2

Unit Categories

References 8

Pop Types
  • NoblesMercenaries per location
Prices
Goods Demands
Vegetations

Unlocked by 1

Scripting 3

References 3

Game Concepts
Graphics Tags

is_special = yes
impact = {
jungle = -0.25
}
location_potential = {
market ?= {
is_produced_in_market = goods:elephants
}
}
combat = {
jungle = 0.20
coastal = -0.10
}

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