
Unit Type
Thai Elephant Cavalry

War elephants have been used in Indochina for generations, both for cavalry and as personal mounts for the kings, who would then engage in elephant duels with the opposing side's leader.
Requires
Drill ArmyAdvance
Drill ArmyAdvancePotential
At least one of
- Culture: Thai
- CultureUnified Culture Group contains Thai
| Stat | Value | vs Age of Renaissance Heavy Cavalry |
|---|---|---|
Maximum Strength | 400 | |
Combat Power | 2.6 | |
Damage Taken | 30% | |
Initiative | 2 | |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 2.5 | |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Coastal | −10% | −10% |
Jungle | 20% | +30% |
Mountains | — | +10% |
River | — | +10% |
Wetlands | — | +10% |
| Movement by terrain | ||
Jungle | −25% | −35% |
Mountains | — | −10% |
Wetlands | — | −10% |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Renaissance Heavy Cavalry
14 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||||
Heavy Cavalrymen | Regular | |||||||||||||||||||||
Plated Knights | Levy | 75% | −25% | −50% | +10% | +10% | +10% | +10% | ||||||||||||||
| Special units | ||||||||||||||||||||||
Bengali Elephant Cavalry | Regular | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | |||||||||||||
Late Medieval Cataphracts | Regular | +33% | −25% | −0.25 | −10% | +10% | −5% | +10% | ||||||||||||||
Armored Camelrya_heavy_camelry_2 | Regular | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||
Armored Camelrya_heavy_camelry_levy_2 | Levy | 75% | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||
Reformed Mamālīk Horsemen | Regular | +10% | ||||||||||||||||||||
Muslim Riders | Regular | +10% | −20% | |||||||||||||||||||
Order Knightsa_order_knights_2 | Regular | −25% | −20% | +10% | +10% | +10% | +10% | |||||||||||||||
Order Knightsa_order_knights_2_base | Regular | −25% | −20% | +10% | +10% | +10% | +10% | |||||||||||||||
Order Knightsa_order_knights_2_levy | Levy | 75% | −25% | −20% | +10% | +10% | +10% | +10% | ||||||||||||||
Orissan Elephant Cavalry | Regular | −10% | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | ||||||||||||
Thai Elephant Cavalry | Regular | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | |||||||||||||
Late Tornadizos | Regular | +100 | ||||||||||||||||||||
Requires 1
ElephantsLocation potential
Belongs to 2
Ages
RenaissanceAge
Unit Categories
Heavy CavalryCategory
References 8
Pop Types
NoblesMercenaries per location
Prices
- Heavy Cavalry Build Costby namePrice to build
- Heavy Cavalry Maintenance Costby nameMaintenance price
- Heavy Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Elephant Cavalry ConstructionConstruction goods
- Elephant Cavalry MaintenanceMaintenance goods
Unit Types
Vegetations
JungleCombat, Impact
Unlocked by 1
War ElephantsRenaissanceUnlock unit
Scripting 3
References 3
Game Concepts
CoastalCombat
Graphics Tags
- elephant_tagGfx tags
- medium_tagGfx tags
is_special = yes























