
Modifier Type
Monthly Manpower
This impacts how much Manpower a Location can provide each month.
People · higher is better · Location
War College In the capital, per level | Building | +200 | |
Kurultai Per level, by goods access | Building | +50 | |
| Influx of Foreign Knights | Static Modifier | +50 | |
Tēlpōchcalli Per level, by goods access | Building | +30 | |
Conscription Center Per level, by goods access | Building | +25 | |
Ḡilmān Barracks Per level, by goods access | Building | +25 | |
Janissary Barracks Per level, by goods access | Building | +25 | |
Enderûn Academy Per level, by goods access | Building | +20 | |
Order Headquarters In the capital, per level | Building | +20 | |
Regimental Camp Per level, by goods access | Building | +20 | |
Barracks Per level, by goods access | Building | +15 | |
City Guard In the capital, per level | Building | +15 | |
Sergeantry In the capital, per level | Building | +15 | |
Temple Militia In the capital, per level | Building | +15 | |
Bey Fortress Per level, by goods access | Building | +12 | |
Artillery Academy of Segovia Per level, by goods access | Building | +12 | |
Armory Per level, by goods access | Building | +10 | |
Cantonments Per level, by goods access | Building | +10 | |
Ç̌äwa Barracks Per level, by goods access | Building | +10 | |
Kurmina Headquarter Per level, by goods access | Building | +10 | |
Mamlūk Barracks Per level, by goods access | Building | +10 | |
Ṣafawiyya Order Hall Per level, by goods access | Building | +10 | |
Ṣaqāliba Barracks Per level, by goods access | Building | +10 | |
Ṯaḡr Fort Per level, by goods access | Building | +10 | |
Théma Headquarters Per level, by goods access | Building | +10 | |
Training Fields Per level, by goods access | Building | +10 | |
Warrior Monks Training Grounds Per level, by goods access | Building | +10 | |
Warrior Temple Per level, by goods access | Building | +10 | |
Guich Charter Location modifier | Urban Right | +10 | |
Warrior Lodge Per level, by goods access | Building | +9 | |
Korean Barracks Per level, by goods access | Building | +5 | |
Order Stronghold Per level, by goods access | Building | +5 | |
Sofa Barracks Per level, by goods access | Building | +5 | |
Confidants Location modifier | Calling | +5 | |
Crusaders Location modifier | Calling | +5 | |
Mariners Location modifier | Calling | +5 | |
Wardens Location modifier | Calling | +5 | |
Imperial Armory (Domestic) Per level, by goods access | Building | +3 | |
Jurchen Barracks Per level, by goods access | Building | +3 | |
Provincial Garrison Per level, by goods access | Building | +3 | |
Peasants Training Grounds Per level, by goods access | Building | +1 | |
Harbor Tavern Per level, by goods access | Building | +1 | |
Kalari Per level, by goods access | Building | +1 |
Required by 3
St. MichaelAs soon as it happens, Trigger
Military Support in Target LocationAs soon as it happens- Mercenaries Flock to the StandardAs soon as it happens, Trigger
Referenced by 5
Events
St. MichaelOption
Institutions
ArtilleryPromote chance
Military RevolutionPromote chance
Pike and ShotPromote chance
Professional ArmiesPromote chance
Scripting 5
Mentions 2
Required by 1
- north_german_regularIllustration image 1
Referenced by 2
- pike_and_shot_plausible_locationModifier:local manpower
- professional_armies_plausible_locationModifier:local manpower
decimals = 0
game_data = {
category = location
format = "FormatManPower"
}











































