
Military Revolution
The continuous state of war affecting Europe in the 16th and 17th centuries led to a sharp increase in the size of armies, a necessity born of the growing authority of competing absolutist regimes. The infantry is now armed en masse with flintlock muskets, greatly increasing their firepower and performance in battle by being deployed in the innovative line formation, which replaces the old Pike and Shot.
Our military needs affect the capabilities of the state administration; it continues to expand to handle the manpower and finances required by this increase in the size of the military. This pressure has also led to the development of supply chains to feed and sustain armies, as well as intermediate depots that support the operational forces. The ultimate result of these advances would be a surge of wars between increasingly militarized countries throughout the 18th century.
- All of
- Has game rule: Random City
- Location Rank:
Cityor
Megalopolis
- All of
- Has game rule: Historical
- This: Stockholm
- All of
- Has game rule: Dynamic
- Has
Pike and Shot - Has
Artillery - At least one of
- Continent: Europe
- Subcontinent: North Africa
- Is the Capital
- Has a total population of > 30,000 (currently: )
- Owner
- Yearly manpower > 2
- More than 20 towards
Offensive
- Has
Exact conditions
How it spreads
Into a location
| From friendly neighbouring locations | average_location_literacy × 0.025 |
| From any neighbouring location | average_location_literacy × 0.002 |
| Through imports | development × 0.004 + average_location_literacy × 0.01 |
| Through exports | development × 0.004 + average_location_literacy × 0.01 |
| To locations in the same market | average_location_literacy × 0.006 |
| To the market centre | 1 |
| To the capital, once the country has embraced it | average_location_literacy × 0.012 |
| Where it could have appeared | institution_spread_from_was_possible_spawn_late |
| Control scaling, once the owner has embraced it | 2 |
| Chance to be promoted | modifier:local_manpower × 25 |
Institution Growth speeds up all of these:
Institution Growth (in the location)
Institution Growth (country-wide)
Through diplomacy
Each month, countries send the institutions they have embraced to their partner's capital.
| Sharing Knowledge | To the country receiving it | 0.5 |
| Reined in Junior Diplomacy | To the country receiving it | 0.5 |
Colonial Nation | Both ways | 0.5 |
Conquistador | Both ways | 0.5 |
Dominion | Both ways | 0.5 |
Fiefdom | Both ways | 0.5 |
Member of the Hansa | Both ways | 0.5 |
March | Both ways | 0.5 |
Pradhāna-Mahā-Sāmanta | Both ways | 0.5 |
Secessionists | Both ways | 0.5 |
State Bank | Both ways | 0.5 |
Trade Company | Both ways | 0.5 |
Appanage | Both ways | 0.3 |
| Agitate for Liberty | To the country receiving it | 0.2 |
| Alliance | Both ways | 0.2 |
| Officers Sent | To the country receiving it | 0.2 |
Direct Imperial Free City | Both ways | 0.2 |
Familial Governor | Both ways | 0.2 |
Imperial Free City | Both ways | 0.2 |
Mahā-Sāmanta | Both ways | 0.2 |
Prónoia | Both ways | 0.2 |
Ṭā'ifa | Both ways | 0.2 |
Tǔsī | Both ways | 0.2 |
Uç Bey | Both ways | 0.2 |
Vassal | Both ways | 0.2 |
| Fleet Basing Rights | Both ways | 0.1 |
| Sponsorship of Military Order | To the country receiving it | 0.1 |
| Strengthened Family Ties | To the country receiving it | 0.1 |
| Loyalists Supported | To the country receiving it | 0.1 |
| Military Supported | To the country receiving it | 0.1 |
Sāmanta | Both ways | 0.1 |
Tributary | Both ways | 0.1 |
Direct progress
Events and actions that change its progress directly: 5. They are listed under Connections, in “Changed by”.
- Location
- Stockholm
Requires 5
CityCan spawn
MegalopolisCan spawn
- HistoricalCan spawn
- DynamicCan spawn
- Random CityCan spawn
Belongs to 1
AbsolutismAge
References 1
Monthly ManpowerPromote chance
Required by 8
The Grand TourCan start
Contain Military RevolutionPotential
Military RevolutionAbsolutismAllow
Changed by 5
Mass Demands for Flintlock MusketsOption
A General's Military TheoryOption 1
Expansion of the Military AdministrationOption 1, Option 2…- Institution MenuOption 15
Contain Military RevolutionWhen accepted
Mentioned in 1
Scripting 9
Uses 1
References 7
- institution_base_spread_from_friendly_neighbor_with_lateSpread from friendly coast border location
- institution_base_spread_from_neighbor_with_lateSpread from any coast border location
- institution_spread_from_was_possible_spawn_lateSpread from was possible spawn
- institution_spread_to_market_centerSpread to market center
- institution_spread_to_market_member_lateSpread to market member
- institution_total_embraced_to_capital_lateSpread embraced to capital
- institution_trade_spread_value_lateSpread from any export, Spread from any import
Referenced by 1
- levee_en_masse_plausible_locationHas institution




















