Military Revolution
Institution

Military Revolution

military_revolution

The continuous state of war affecting Europe in the 16th and 17th centuries led to a sharp increase in the size of armies, a necessity born of the growing authority of competing absolutist regimes. The infantry is now armed en masse with flintlock muskets, greatly increasing their firepower and performance in battle by being deployed in the innovative line formation, which replaces the old Pike and Shot.

Our military needs affect the capabilities of the state administration; it continues to expand to handle the manpower and finances required by this increase in the size of the military. This pressure has also led to the development of supply chains to feed and sustain armies, as well as intermediate depots that support the operational forces. The ultimate result of these advances would be a surge of wars between increasingly militarized countries throughout the 18th century.

Can spawn
At least one of
Exact conditions

How it spreads

Into a location

From friendly neighbouring locationsaverage_location_literacy × 0.025
From any neighbouring locationaverage_location_literacy × 0.002
Through importsdevelopment × 0.004 + average_location_literacy × 0.01
Through exportsdevelopment × 0.004 + average_location_literacy × 0.01
To locations in the same marketaverage_location_literacy × 0.006
To the market centre1
To the capital, once the country has embraced itaverage_location_literacy × 0.012
Where it could have appearedinstitution_spread_from_was_possible_spawn_late
Control scaling, once the owner has embraced it2
Chance to be promotedmodifier:local_manpower × 25

Institution Growth speeds up all of these: Institution Growth (in the location)Institution Growth (country-wide)

Through diplomacy

Each month, countries send the institutions they have embraced to their partner's capital.

Sharing KnowledgeTo the country receiving it0.5
Reined in Junior DiplomacyTo the country receiving it0.5
Colonial NationBoth ways0.5
ConquistadorBoth ways0.5
DominionBoth ways0.5
FiefdomBoth ways0.5
Member of the HansaBoth ways0.5
MarchBoth ways0.5
Pradhāna-Mahā-SāmantaBoth ways0.5
SecessionistsBoth ways0.5
State BankBoth ways0.5
Trade CompanyBoth ways0.5
AppanageBoth ways0.3
Agitate for LibertyTo the country receiving it0.2
AllianceBoth ways0.2
Officers SentTo the country receiving it0.2
Direct Imperial Free CityBoth ways0.2
Familial GovernorBoth ways0.2
Imperial Free CityBoth ways0.2
Mahā-SāmantaBoth ways0.2
PrónoiaBoth ways0.2
Ṭā'ifaBoth ways0.2
TǔsīBoth ways0.2
Uç BeyBoth ways0.2
VassalBoth ways0.2
Fleet Basing RightsBoth ways0.1
Sponsorship of Military OrderTo the country receiving it0.1
Strengthened Family TiesTo the country receiving it0.1
Loyalists SupportedTo the country receiving it0.1
Military SupportedTo the country receiving it0.1
SāmantaBoth ways0.1
TributaryBoth ways0.1

Direct progress

Events and actions that change its progress directly: 5. They are listed under Connections, in “Changed by”.

Location
Stockholm

Requires 5

Location Ranks
Game Rule Settings

Belongs to 1

References 1

Required by 8

Expeditions
Parliament Agendas
Advances

Changed by 5

Parliament Agendas

Mentioned in 1

Scripting 9

Uses 1

References 7

Script Values

Referenced by 1

location = stockholm Stockholm

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