
Building
Order Headquarters
The residence of the Grand Master serves as the base of the Orders operations and is its political center.
Requires
CastleAdvance
CastleAdvancePotential
Has the
Military Order Government Reform
- Construction goods
- Build time
- 730 days
Location potential
Is the Capital or a Historical Capital
Allow
Country potential
- Has the
Military Order Government Reform - Has a Country Rank level of ≥ 2
Removed if
At least one of
- Location↗
- Is NOT the Capital nor a Historical Capital
- OwnerIs in a Civil War
- LocationOwnerDoes NOT have the
Military Order Government Reform
Exact conditions
Production Methods 1
Order Headquarters
- Base cost
- 6.25
- Base revenue
- 0
- Base profit
- -6.25
Requires 1
Military OrderCountry potential, Remove if
Belongs to 1
Government BuildingsCategory
References 6
Pop Types
ClericsPop type
Goods Demands
- Construction of Early Capital BuildingsConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
Rural SettlementLocation rank
TownLocation rank
Unlocked by 1
Order HeadquartersTraditionsUnlock building
Scripting 4
Uses 2
- country_has_no_other_copy_of_buildingtype = order_headquartersAllow
- is_no_longer_capitalRemove if
References 2
- large_capital_build_timeBuild time
- religious_building_employmentEmployment size
audio_tier = 2
is_foreign = no
max_levels = 1
expensive = yes
location_potential = {
counts_as_capital = yes
}










