Pike and Shot
Institution

Pike and Shot

pike_and_shot

A new type of warfare began to develop at the end of the 15th Century, in the midst of the Italian Wars. The generalization of pikemen in the Late Middle Ages as an alternative to men-at-arms who could successfully face heavy cavalry charges was accompanied by the development of portable firearms, mainly matchlock arquebuses and muskets. The soldiers now adopt a new formation, in which the pikemen form a square, while the arquebusiers fan out to the sides and front, and seek cover behind or inside the square in case the formation enters close combat. This new type of formation, called Pike and Shot, was favored by German Landsknechts and Spanish Tercios, and was soon adopted by other armies, reigning supreme on the battlefields of Europe for nearly two centuries, until superseded in the early 18th Century by line infantry formations armed with new flintlock muskets mounting bayonets.

Can spawn
At least one of
Exact conditions

How it spreads

Into a location

From friendly neighbouring locationsaverage_location_literacy × 0.0375
From any neighbouring locationaverage_location_literacy × 0.005
Through importsdevelopment × 0.01 + average_location_literacy × 0.025
Through exportsdevelopment × 0.01 + average_location_literacy × 0.025
To locations in the same marketaverage_location_literacy × 0.012
To the market centre1
To the capital, once the country has embraced itaverage_location_literacy × 0.025
Where it could have appearedinstitution_spread_from_was_possible_spawn_mid
Control scaling, once the owner has embraced it2
Chance to be promotedaverage_location_literacy + modifier:local_manpower × 10

Institution Growth speeds up all of these: Institution Growth (in the location)Institution Growth (country-wide)

Through diplomacy

Each month, countries send the institutions they have embraced to their partner's capital.

Sharing KnowledgeTo the country receiving it0.5
Reined in Junior DiplomacyTo the country receiving it0.5
Colonial NationBoth ways0.5
ConquistadorBoth ways0.5
DominionBoth ways0.5
FiefdomBoth ways0.5
Member of the HansaBoth ways0.5
MarchBoth ways0.5
Pradhāna-Mahā-SāmantaBoth ways0.5
SecessionistsBoth ways0.5
State BankBoth ways0.5
Trade CompanyBoth ways0.5
AppanageBoth ways0.3
Agitate for LibertyTo the country receiving it0.2
AllianceBoth ways0.2
Officers SentTo the country receiving it0.2
Direct Imperial Free CityBoth ways0.2
Familial GovernorBoth ways0.2
Imperial Free CityBoth ways0.2
Mahā-SāmantaBoth ways0.2
PrónoiaBoth ways0.2
Ṭā'ifaBoth ways0.2
TǔsīBoth ways0.2
Uç BeyBoth ways0.2
VassalBoth ways0.2
Fleet Basing RightsBoth ways0.1
Sponsorship of Military OrderTo the country receiving it0.1
Strengthened Family TiesTo the country receiving it0.1
Loyalists SupportedTo the country receiving it0.1
Military SupportedTo the country receiving it0.1
SāmantaBoth ways0.1
TributaryBoth ways0.1

Direct progress

Events and actions that change its progress directly: 4. They are listed under Connections, in “Changed by”.

Location
Innsbruck

Requires 5

Location Ranks
Game Rule Settings

Belongs to 1

References 1

Required by 5

Events
Parliament Agendas
Advances

Changed by 4

Parliament Agendas

Mentioned in 3

Scripting 9

Uses 1

References 7

Script Values

Referenced by 1

location = innsbruck Innsbruck

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