Fort Defense
Modifier Type

Fort Defense

global_defensive

This impacts how quick a Siege will go against a Country.

Percentage · higher is better · Country

Offensive vs Defensive Right sideSocietal Value0% → +50%
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Last Stand of GranadaStatic Modifier3 years+50%
Végvár System Country modifierPolicy+33%
Fortifying Against EnglandStatic Modifier5 years+33%
Defense Against the Great WooingStatic Modifier8 years+33%
Alpine DefenseAdvance+25%
Georgian HighlandsAdvance+25%
Guardian of the Gates Country modifierOmen+25% → +50%
With Monarch power percentage in country (Diplomatic Ability): ×1 at 0% → ×2 at 100%
Formula: Monarch power percentage in country (Diplomatic Ability) + 1
The Indestructible Country modifierOmen+25% → +50%
With Monarch power percentage in country (Military Ability): ×1 at 0% → ×2 at 100%
Formula: Monarch power percentage in country (Military Ability) + 1
Defensive Stance Country modifierPolicy+25%
Worship Þórr as our Patron God ModifierReligious Aspect+25%
Complaints about Modern FortsStatic Modifier10 years+25%
Defense Against IberiaStatic Modifier20 years+25%
On Our Own PathStatic Modifier20 years+25%
Promised LandStatic Modifier10 years+25%
RevanchismStatic Modifier+25%
Forcing Balliol's HandStatic Modifier12 years+25%
Focused on the English ThreatStatic Modifier5 years+25%
A Fortified BorderAdvance+20%
The Fortified Kulla HousesAdvance+20%
Gateway of the AlpsAdvance+20%
Defensive MentalityAdvance+20%
The Bastion of MangupAdvance+20%
Independence from MaliAdvance+20%
Fortresses of GoguryeoAdvance+20%
Fortified Cities of LorraineAdvance+20%
Forts of MaharashtraAdvance+20%
Summit FortressesAdvance+20%
Nine Garrisons of the Great WallAdvance+20%
Influential StrongholdsAdvance+20%
Shinano ShugoAdvance+20%
The Tabor Defense SystemAdvance+20%
Fortresses of SamtskheAdvance+20%
Isolated HeartlandAdvance+20%
Durgā Country modifierAvatar+20%
Thémata Positive effectsBureaucracy0% → +20%
With Bureaucracy Maintenance: ×0 at 0% → ×1 at 100%
Lordship of Ireland For members 1International Organization+20%
Defensive Stance Country modifierPolicy+20%
Safeguard Holy Sites Country modifierPolicy+20%
Italian Siege EngineerStatic Modifier20 years+20%
Wulāt al-Ṯuḡūr Positive effectsBureaucracy0% → +15%
With Bureaucracy Maintenance: ×0 at 0% → ×1 at 100%
Krajiška Vlastela Country modifierEstate Privilege+15%
Defensive StanceStatic Modifier10 years+15%
Strong Tribal UnityStatic Modifier25 years+15%
AhiṃsāAdvance+10%
IghermanAdvance+10%
Neutralitat PirinencaAdvance+10%
Castillos de la FronteraAdvance+10%
Arduous TerrainAdvance+10%
The Gibraltar of the LevantAdvance+10%
Mountain FastnessAdvance+10%
Hermandades ConcejilesAdvance+10%
The Hills Speak CelticAdvance+10%
Ionian Sea-WallAdvance+10%
Fortified TownsAdvance+10%
Defenses of Velikiy NovgorodAdvance+10%
The Tèra CrûdaAdvance+10%
Florentine BastionsAdvance+10%
Fortress of the BalkansAdvance+10%
Murallas AtlánticasAdvance+10%
Isolated ReachesAdvance+10%
Hardships of WarAdvance+10%
Llave de CastillaAdvance+10%
Legacy of Breton IndependenceAdvance+10%
Lords of the Rhône CorridorAdvance+10%
The City WallsAdvance+10%
Garrison of the RhineAdvance+10%
The Rahal WatchAdvance+10%
Bastioni e RoccheAdvance+10%
Torres CostaneresAdvance+10%
Navarrese Defense ForceAdvance+10%
The PiassafòrtAdvance+10%
The RicètAdvance+10%
Pale WorksAdvance+10%
Royal Academy of Fortification, Artillery, and DrawingAdvance+10%
Fortress ArchitectureAdvance+10%
Mura MalatestianiAdvance+10%
The Slovak Castle SystemAdvance+10%
The Bastion SynthesisAdvance+10%
Pontic Trail MasteryAdvance+10%
The Defensive Network of KlobukAdvance+10%
Kurma Country modifierAvatar+10%
Shurṭa Positive effectsBureaucracy0% → +10%
With Bureaucracy Maintenance: ×0 at 0% → ×1 at 100%
Order of the Dragon Country modifierChivalric Order+10%
Elefantenbund Country modifierChivalric Order+10%
Shooting Societies Country modifierEstate Privilege+10%
Manrent Country modifierEstate Privilege+10%
Þórr Country modifierGod+10%
The Grand Alliance For members 1International Organization+10%
Frontier Maintained Country modifierPolicy+10%
Protection Principle Country modifierPolicy+10%
Karachay-Balkar Paganism Definition modifierReligion+10%
Lezgin Paganism Definition modifierReligion+10%
Mandaeaism Definition modifierReligion+10%
Čimarii Jüla Definition modifierReligion+10%
Vainakh Paganism Definition modifierReligion+10%
Votian Definition modifierReligion+10%
Backing of the English CrownStatic Modifier12 years+10%
Stratēgikòn SynórōnStatic ModifierPermanent+10%
March For the subjectSubject Type+10%
Pradhāna-Mahā-Sāmanta For the subjectSubject Type+10%
Fortified TownsAdvance+5%
Neopatras FortressesAdvance+5%
Viṣṇu Country modifier 2God+5%
Viṣṇu Country modifier 3God−1%
From War ExhaustionAuto Modifier−2.5%
per War Exhaustion
Frontier Not Maintained Country modifierPolicy−10%
Not Maintained Country modifierPolicy−10%
King in foreign captivityStatic Modifier5 years−20%
Army DesertionsStatic Modifier12 years−25%
Offensive Stance Country modifierPolicy−50%
Offensive vs Defensive Left sideSocietal Value0% → −50%
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Above Fort LimitAuto Modifier−100%
scaled by Used fort limit percentage − 1
Fort MaintenanceStatic Modifier−200%

Mentioned in 2

Scripting 3

Mentions 2

Referenced by 1

percent = yes
game_data = {
category = country
}

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