
Societal Value
Offensive vs Defensive
A country that is focused on offensive prefers the attack, and using their Armies and Navies in War Enemy Locations, while a defensive country relies more on their Forts to defeat the enemy.
Offensive
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Siege Ability0% → +10%
Assault Ability0% → +10%
Fort Defense0% → −50%
Army Movement Speed0% → +10%
Logistics Distance0% → +50%
Defense Importance Modifier0 → −0.2AI only
Bias for Militarist Policies0 → +50AI only
Antagonism Given from Declaring War without Casus Belli Modifier0% → −10%
Defensive
With Societal Value: ×0 at 0 → ×1 at 100
Formula: Societal Value × 0.01
Fortification Maintenance Efficiency0% → +40%
Combat Speed0% → +10%
Fort Defense0% → +50%
Army Movement Speed0% → −10%
Reinforcement Speed0% → +10%
Defense Importance Modifier0 → +0.2AI only
Bias for Diplomat Policies0 → +50AI only
Fort Limit0% → +50%
What moves it every month, towards each side. Events and decisions that change it at once are under Connections.
Towards Offensive
| Cabinet Influencing | Static Modifier | +1 | |
Promote Artillery Doctrine Modifier when in debate | Parliament Issue | +0.5 | |
Promote Pike and Shot Tactics Modifier when in debate | Parliament Issue | +0.5 | |
| Societal Push for Offensive | Static Modifier | +0.5 | |
Cossacks At high estate power | Estate | +0.33 | |
Balkan League For members 3 | International Organization | +0.28 per 100 Italian Wars › Tension | |
French League For members 3 | International Organization | +0.28 per 100 Italian Wars › Tension | |
Holy Roman League For members 3 | International Organization | +0.28 per 100 Italian Wars › Tension | |
Iberian League For members 3 | International Organization | +0.28 per 100 Italian Wars › Tension | |
| Attacker in a War | Auto Modifier | +0.2 | |
| Government Reform | +0.2 | ||
| Strike the Beyliks | Static Modifier | +0.2 | |
| Below Half Fort Limit | Auto Modifier | +0.1 scaled by (0.5 − Used fort limit percentage) × 2 | |
| Order of the Golden Fleece Character modifier | Chivalric Order | +0.1 | |
| Fürspang Society Character modifier | Chivalric Order | +0.1 | |
Offensive Military Doctrine Country modifier | Estate Privilege | +0.1 | |
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
Cavalry Warfare Country modifier | Policy | +0.1 | |
Offensive Stance Country modifier | Policy | +0.1 | |
Reformed Hussite Tactics Country modifier | Policy | +0.1 | |
| Army Maintenance | Static Modifier | +0.1 | |
| Refuse to Yield | Static Modifier | +0.1 | |
| Stratēgikòn Hippikoû | Static Modifier | +0.1 | |
| Stratēgikòn Pezikoû | Static Modifier | +0.1 | |
Balkan League For members 2 | International Organization | +0.05 | |
French League For members 2 | International Organization | +0.05 | |
Holy Roman League For members 2 | International Organization | +0.05 | |
Iberian League For members 2 | International Organization | +0.05 | |
| Pressuring the English Enclaves | Static Modifier | +0.05 | |
Bold Fighter Modifier | Trait | +0.05 |
Towards Defensive
| Cabinet Influencing | Static Modifier | +1 | |
Promote Bastion Works Modifier when in debate | Parliament Issue | +0.5 | |
Promote Castle Works Modifier when in debate | Parliament Issue | +0.5 | |
Promote Fortress Works Modifier when in debate | Parliament Issue | +0.5 | |
Promote Star Fort Works Modifier when in debate | Parliament Issue | +0.5 | |
| Societal Push for Defensive | Static Modifier | +0.5 | |
First Italian League For members 3 | International Organization | +0.28 per 100 Italian Wars › Tension | |
Second Italian League For members 3 | International Organization | +0.28 per 100 Italian Wars › Tension | |
Third Italian League For members 3 | International Organization | +0.28 per 100 Italian Wars › Tension | |
| Government Reform | +0.2 | ||
| Government Reform | +0.2 | ||
| Defensive Approach Towards Anatolia | Static Modifier | +0.2 | |
| Defender in a War | Auto Modifier | +0.1 | |
| Above Fort Limit | Auto Modifier | +0.1 scaled by Used fort limit percentage − 1 | |
Shurṭa Positive effects | Bureaucracy | 0 → +0.1 With Bureaucracy Maintenance: ×0 at 0% → ×1 at 100% | |
| Elefantenbund Character modifier | Chivalric Order | +0.1 | |
Župa Districts Country modifier | Estate Privilege | +0.1 | |
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
Varangian Guard Country modifier | Policy | +0.1 | |
Defensive Stance Country modifier | Policy | +0.1 | |
Defensive Stance Country modifier | Policy | +0.1 | |
Mission of Protection Country modifier | Policy | +0.1 | |
| Fort Maintenance | Static Modifier | +0.1 | |
| Defense Against Iberia | Static Modifier | +0.1 | |
| Stratēgikòn Synórōn | Static Modifier | +0.1 | |
| Government Reform | +0.05 | ||
First Italian League For members 2 | International Organization | +0.05 | |
Second Italian League For members 2 | International Organization | +0.05 | |
Third Italian League For members 2 | International Organization | +0.05 | |
Strict Modifier | Trait | +0.05 | |
Martyrdom Country modifier | Policy | +0.03 | |
Resist Persecution Country modifier | Policy | +0.03 |
References 2
Monthly Progress to Defensiveby nameMonthly drift towards the right side
Monthly Progress to Offensiveby nameMonthly drift towards the left side
Required by 37
Events
Country in the DefensiveOption 1, Option 2
Fixed Fort SystemTrigger
Fortifying CountryTrigger
War Wagons & Military TacticsOption 2
Opposing Military SchoolsTrigger
Military Divided!Trigger
The Nobility Are WorriedTrigger
Too Many CowardsTrigger
Glory to UsTrigger
Recruits Flock to the StandardsTrigger
Changed by 88
Events
Harnessing the MinesOption 1
Akritai in Target Location Ask for HelpOption 1
A Fortress in IngolstadtOption 1
Reginar solms in IngolstadtOption 1
Ingolstadt, the City of 100 TowersOption 1
Treaty of Wehlau Locflavor_brapru.1808Option 2
Treaty of Wehlau Locflavor_brapru.1809Option 2
Reforms of the Great ElectorOption 1
Bulgarian-Ottoman WarsOption 1, Option 2- New SpartaOption 1, Option 2
Referenced by 1
War Wagons & Military TacticsOption 2
Scripting 14
Mentions 5
Game Concepts
ArmyDesc
War EnemyDesc
FortificationDesc
LocationDesc
NavyDesc
Required by 1
- apply_societal_value_push_modifiersCustom description
Changed by 12
- nap_republic_of_napoli_buffsChange societal value 2
- setup_societal_valuesChange societal value 9
Referenced by 2
Weighed by the AI in 4
Callings
ConfidantsAi will select
CrusadersAi will select
MarinersAi will select
WardensAi will select
left_modifier = {
}
right_modifier = {
}
















