Script Value
location_scope_defensibility
- =0
- IfLocation exists
- +
- =
scope:location.defender_bonus - ×25
- =
- +
- =
scope:location.modifier:local_hostile_attrition - +
scope:actor.modifier:global_defensive - ×2
- =
- +
- =
scope:location.modifier:local_defensive - +
scope:actor.modifier:global_defensive - ×10
- =
- +
- =
scope:location.modifier:fort_level - ×5
- =
- +
- =
scope:location.modifier:local_garrison_size - ×
- =1
- +
scope:location.modifier:global_garrison_size_modifier
- ×
- =1
- +
scope:location.modifier:local_garrison_growth - +
scope:actor.modifier:global_garrison_growth
- =
- ×
- =1
- +
scope:location.modifier:occupation_time
- +
References 9
Scripting 1
Weighed by the AI in 1
WardensAi will select
value = 0





