Sofa Infantrymen
Unit Type

Sofa Infantrymen

a_sofa_infantry
Sofa Infantrymen

Slaves who were trained in the arts of war so they can serve the state as soldiers. Although they receive their weapons from the Horon (the free men of Mali), it is them who risk their lives in combat.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Light Infantry
Maximum Strength500
Combat Power1
Strength Damage Done−10%
Morale Damage Taken10%
Damage Taken100%
Initiative6+1
Combat Speed3
Frontage1
Flanking Ability1.1
Secure Flanks5%
Movement Speed2.5
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Light Infantry

24 units, with what each changes from the template.

Standard units
ArchersRegular
Feudal LeviesLevy75%−10%
TribesmenLevy75%
VillagersLevy75%+20%+20%
Special units
AlmogavarsLevy75%+10%+2+0.05
Catalan CrossbowmenRegular+100+1−0.5
CateransLevy75%+1+0.5+0.25
WarbowsLevy75%+2
Early PaikLevy75%−10%+2−0.3
Early Paik InfantryRegular−10%+2
Farari InfantryRegular−5%+2+0.1
FarfanesRegular+100
Granadan CrossbowmenRegular+5%+10%+2
Kabyle SkirmishersLevy75%+3+0.25+0.5+20%+15%+15%+20%
KernsLevy75%+1+1
Lour LancesLevy75%−10%+10%+2
Mandekalu InfantryRegular+1−0.05
Milicia ConcejilLevy75%
Moa HuntersLevy75%+10%+10%
Mutaṭawwi'aLevy75%+10%+5%
Navarrese CrossbowmenLevy75%+5%−5%+2+0.25
SchiltronLevy75%−0.25−0.25
Sofa InfantrymenRegular+1
SometentLevy75%−10%

Location potential
Exact conditions

Requires 1

Belongs to 2

Ages
Unit Categories

References 7

Prices
Goods Demands

Required by 1

Unlocked by 1

Granted by 2

Mentioned in 3

Buildings
Modifier Types
Scripting 3

References 3

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_crossbowmen
build_time_modifier = 0.5
buildable = yes
location_potential = {
}
maintenance_demand = archer_infantry_maintenance
construction_demand = archer_infantry_construction
gfx_tags = { archer_tag medium_tag }

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