Archers
Unit Type

Archers

a_archers
Archers

Archers support our footmen with ranged fire, allowing them to advance towards enemy lines when attacking and also helping them better protect their position when defending.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Light Infantry
Maximum Strength500
Combat Power1
Strength Damage Done−10%
Morale Damage Taken10%
Damage Taken100%
Initiative5
Combat Speed3
Frontage1
Flanking Ability1.1
Secure Flanks5%
Movement Speed2.5
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Same stats as the template.

Built on Age of Traditions Light Infantry

24 units, with what each changes from the template.

Standard units
ArchersRegular
Feudal LeviesLevy75%−10%
TribesmenLevy75%
VillagersLevy75%+20%+20%
Special units
AlmogavarsLevy75%+10%+2+0.05
Catalan CrossbowmenRegular+100+1−0.5
CateransLevy75%+1+0.5+0.25
WarbowsLevy75%+2
Early PaikLevy75%−10%+2−0.3
Early Paik InfantryRegular−10%+2
Farari InfantryRegular−5%+2+0.1
FarfanesRegular+100
Granadan CrossbowmenRegular+5%+10%+2
Kabyle SkirmishersLevy75%+3+0.25+0.5+20%+15%+15%+20%
KernsLevy75%+1+1
Lour LancesLevy75%−10%+10%+2
Mandekalu InfantryRegular+1−0.05
Milicia ConcejilLevy75%
Moa HuntersLevy75%+10%+10%
Mutaṭawwi'aLevy75%+10%+5%
Navarrese CrossbowmenLevy75%+5%−5%+2+0.25
SchiltronLevy75%−0.25−0.25
Sofa InfantrymenRegular+1
SometentLevy75%−10%

Country potential
Government: NotSteppe Horde
Exact conditions

Requires 1

Belongs to 2

Ages
Unit Categories

References 8

Pop Types
Prices
Goods Demands

Unlocked by 1

Scripting 2

References 2

default = yes
upgrades_to = a_crossbowmen
country_potential = {
government_type != government_type:steppe_horde
}
mercenaries_per_location = {
pop_type = peasants
multiply = 0.05
}
maintenance_demand = archer_infantry_maintenance
construction_demand = archer_infantry_construction
gfx_tags = { archer_tag medium_tag }

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