Granadan Crossbowmen
Unit TypeAcross the pillars

Granadan Crossbowmen

a_granadan_crossbowmen
Granadan Crossbowmen

The Granadan Crossbowmen carry a weapon Granada borrowed rather than inherited: Ibn Huḏayl, writing for Muḥammad V himself, calls it the qaḍīb afranjī — the Frankish bow. We took it up from the frontier we fight on, and our workshops now turn out its nuts and tillers to a standard pattern in quantity. Deployed before the main line, a crossbowman needs a season's training where a bowman needs a lifetime, and his bolt punches through armor that would stop an arrow.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Light Infantry
Maximum Strength500
Combat Power1
Morale Damage Done5%+5%
Strength Damage Done0%+10%
Morale Damage Taken10%
Damage Taken100%
Initiative7+2
Combat Speed3
Frontage1
Flanking Ability1.1
Secure Flanks5%
Movement Speed2.5
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Light Infantry

24 units, with what each changes from the template.

Standard units
ArchersRegular
Feudal LeviesLevy75%−10%
TribesmenLevy75%
VillagersLevy75%+20%+20%
Special units
AlmogavarsLevy75%+10%+2+0.05
Catalan CrossbowmenRegular+100+1−0.5
CateransLevy75%+1+0.5+0.25
WarbowsLevy75%+2
Early PaikLevy75%−10%+2−0.3
Early Paik InfantryRegular−10%+2
Farari InfantryRegular−5%+2+0.1
FarfanesRegular+100
Granadan CrossbowmenRegular+5%+10%+2
Kabyle SkirmishersLevy75%+3+0.25+0.5+20%+15%+15%+20%
KernsLevy75%+1+1
Lour LancesLevy75%−10%+10%+2
Mandekalu InfantryRegular+1−0.05
Milicia ConcejilLevy75%
Moa HuntersLevy75%+10%+10%
Mutaṭawwi'aLevy75%+10%+5%
Navarrese CrossbowmenLevy75%+5%−5%+2+0.25
SchiltronLevy75%−0.25−0.25
Sofa InfantrymenRegular+1
SometentLevy75%−10%

Country potential
Location potential
Dominant Culture: Andalusi
Exact conditions

Requires 3

Cultures
  • AndalusiCountry potential, Location potential
Countries
DLCs

Belongs to 2

Ages
Unit Categories

References 6

Prices
Goods Demands
Scripting 5

References 5

Game Concepts
Graphics Tags

is_special = yes
buildable = yes
maintenance_demand = archer_infantry_maintenance
construction_demand = archer_infantry_construction
country_potential = {
OR = {
has_or_had_tag = GRA
}
}
location_potential = {
dominant_culture = culture:andalusi
}
gfx_tags = { crossbow_tag light_tag }

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