Mandekalu Infantry
Unit Type

Mandekalu Infantry

a_mandekalu_infantry
Mandekalu Infantry

The Mandekalu Infantry are the backbone of the Malian military, and are made of the Horon - the free people of Mali. Equipped with javelins, bows and poisoned arrows, they are a formidable force to be reckoned with.

Can gain Experience in order to be promoted to Farari Infantry and Farari Cavalry after the advance Farari Corps has been researched. Experience is shared by all Mandekalu units. Won battles grant +15, lost battles grant +5 Experience per participating Mandekalu unit.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Light Infantry
Maximum Strength500
Combat Power1
Strength Damage Done−10%
Morale Damage Taken10%
Damage Taken100%
Initiative6+1
Combat Speed2.95−0.05
Frontage1
Flanking Ability1.1
Secure Flanks5%
Movement Speed2.5
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Light Infantry

24 units, with what each changes from the template.

Standard units
ArchersRegular
Feudal LeviesLevy75%−10%
TribesmenLevy75%
VillagersLevy75%+20%+20%
Special units
AlmogavarsLevy75%+10%+2+0.05
Catalan CrossbowmenRegular+100+1−0.5
CateransLevy75%+1+0.5+0.25
WarbowsLevy75%+2
Early PaikLevy75%−10%+2−0.3
Early Paik InfantryRegular−10%+2
Farari InfantryRegular−5%+2+0.1
FarfanesRegular+100
Granadan CrossbowmenRegular+5%+10%+2
Kabyle SkirmishersLevy75%+3+0.25+0.5+20%+15%+15%+20%
KernsLevy75%+1+1
Lour LancesLevy75%−10%+10%+2
Mandekalu InfantryRegular+1−0.05
Milicia ConcejilLevy75%
Moa HuntersLevy75%+10%+10%
Mutaṭawwi'aLevy75%+10%+5%
Navarrese CrossbowmenLevy75%+5%−5%+2+0.25
SchiltronLevy75%−0.25−0.25
Sofa InfantrymenRegular+1
SometentLevy75%−10%

Belongs to 2

Ages
Unit Categories

References 7

Prices
Goods Demands

Mentions 3

Advances

Required by 1

Unlocked by 1

Granted by 2

Scripting 5

References 4

Game Concepts
Graphics Tags

Required by 1

is_special = yes
upgrades_to = a_crossbowmen
build_time_modifier = 0.5
combat_speed = -0.05
buildable = yes
maintenance_demand = archer_infantry_maintenance
construction_demand = archer_infantry_construction
gfx_tags = { archer_tag light_tag }

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