Almogavars
Unit Type

Almogavars

a_almogavars
Almogavars

Almogavars are a class of light infantry soldiers originating from the Crown of Aragon. These quick-moving warriors serve as frontier defenders and foot soldiers. In addition to their role in the Reconquista, they have also found employment as mercenaries in Italy, the Frankokratia, and the Levant.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Light Infantry
Maximum Strength500
Combat Power1
Morale Damage Done10%+10%
Strength Damage Done−10%
Morale Damage Taken10%
Damage Taken100%
Initiative7+2
Combat Speed3.05+0.05
Frontage1
Flanking Ability1.1
Secure Flanks5%
Movement Speed2.5
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Light Infantry

24 units, with what each changes from the template.

Standard units
ArchersRegular
Feudal LeviesLevy75%−10%
TribesmenLevy75%
VillagersLevy75%+20%+20%
Special units
AlmogavarsLevy75%+10%+2+0.05
Catalan CrossbowmenRegular+100+1−0.5
CateransLevy75%+1+0.5+0.25
WarbowsLevy75%+2
Early PaikLevy75%−10%+2−0.3
Early Paik InfantryRegular−10%+2
Farari InfantryRegular−5%+2+0.1
FarfanesRegular+100
Granadan CrossbowmenRegular+5%+10%+2
Kabyle SkirmishersLevy75%+3+0.25+0.5+20%+15%+15%+20%
KernsLevy75%+1+1
Lour LancesLevy75%−10%+10%+2
Mandekalu InfantryRegular+1−0.05
Milicia ConcejilLevy75%
Moa HuntersLevy75%+10%+10%
Mutaṭawwi'aLevy75%+10%+5%
Navarrese CrossbowmenLevy75%+5%−5%+2+0.25
SchiltronLevy75%−0.25−0.25
Sofa InfantrymenRegular+1
SometentLevy75%−10%

Location potential
At least one of
↗
Exact conditions

Belongs to 2

Ages
Unit Categories

References 8

Pop Types
Prices
Goods Demands

Members 1

Scripting 6

Uses 1

References 5

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_late_almogavars
buildable = no
levy = yes
mercenaries_per_location = {
pop_type = peasants
multiply = 0.01
}
location_potential = {
}
gfx_tags = { spear_tag light_tag }

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