Siamese Elephant Cavalry
Unit Type

Siamese Elephant Cavalry

a_siamese_advanced_elephant_cavalry
Siamese Elephant Cavalry

Even when other countries have already discarded the use of elephants in war, the Siamese have continued using them, adapting them to the new conditions modern war supposes.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Reformation Heavy Cavalry
Maximum Strength800
Combat Power2.85
Morale Damage Done25%+25%
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Coastal−10%−10%
Jungle20%+30%
Mountains—+10%
River—+10%
Wetlands—+10%
Movement by terrain
Jungle−25%−35%
Mountains—−10%
Wetlands—−10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Reformation Heavy Cavalry

9 units, with what each changes from the template.

Standard units
Heavy LancersRegular
Late CavaliersLevy75%−25%−25%+10%+10%+10%+10%
Special units
Banner CavalryRegular+10%+4+10%−15%−10%−35%+10%−20%
Heavy CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Barded Camelrya_heavy_camelry_4Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Barded Camelrya_heavy_camelry_levy_4Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Siamese Elephant CavalryRegular+25%−10%+30%+10%+10%+10%−35%−10%−10%
Sowar CavalryRegular+15%+4
Winged HussarsRegular+25%+2

Location potential
MarketElephants is produced in this Market
Exact conditions

Requires 1

Belongs to 2

Unit Categories

References 8

Pop Types
  • NoblesMercenaries per location
Prices
Goods Demands
Vegetations

Unlocked by 1

Scripting 4

References 4

Game Concepts
Graphics Tags

is_special = yes
impact = {
jungle = -0.25
}
location_potential = {
market ?= {
is_produced_in_market = goods:elephants
}
}
combat = {
jungle = 0.20
coastal = -0.10
}

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