
Unit Type
Siamese Elephant Cavalry

Even when other countries have already discarded the use of elephants in war, the Siamese have continued using them, adapting them to the new conditions modern war supposes.
Requires
Confessional ClericsAdvance
Confessional ClericsAdvancePotential
Is or was
Siam
Siam| Stat | Value | vs Age of Reformation Heavy Cavalry |
|---|---|---|
Maximum Strength | 800 | |
Combat Power | 2.85 | |
Morale Damage Done | 25% | +25% |
Damage Taken | 30% | |
Initiative | 2 | |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 2.5 | |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Coastal | −10% | −10% |
Jungle | 20% | +30% |
Mountains | — | +10% |
River | — | +10% |
Wetlands | — | +10% |
| Movement by terrain | ||
Jungle | −25% | −35% |
Mountains | — | −10% |
Wetlands | — | −10% |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Reformation Heavy Cavalry
9 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||||||||
Heavy Lancers | Regular | |||||||||||||||||||||||||
Late Cavaliers | Levy | 75% | −25% | −25% | +10% | +10% | +10% | +10% | ||||||||||||||||||
| Special units | ||||||||||||||||||||||||||
Banner Cavalry | Regular | +10% | +4 | +10% | −15% | −10% | −35% | +10% | −20% | |||||||||||||||||
Heavy Cataphracts | Regular | +33% | −25% | −0.25 | −10% | +10% | −5% | +10% | ||||||||||||||||||
Barded Camelrya_heavy_camelry_4 | Regular | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||||||
Barded Camelrya_heavy_camelry_levy_4 | Levy | 75% | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||||
Siamese Elephant Cavalry | Regular | +25% | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | ||||||||||||||||
Sowar Cavalry | Regular | +15% | +4 | |||||||||||||||||||||||
Winged Hussars | Regular | +25% | +2 | |||||||||||||||||||||||
Requires 1
ElephantsLocation potential
Belongs to 2
Ages
ReformationAge
Unit Categories
Heavy CavalryCategory
References 8
Pop Types
NoblesMercenaries per location
Prices
- Heavy Cavalry Build Costby namePrice to build
- Heavy Cavalry Maintenance Costby nameMaintenance price
- Heavy Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Elephant Cavalry ConstructionConstruction goods
- Elephant Cavalry MaintenanceMaintenance goods
Unit Types
Vegetations
JungleCombat, Impact
Unlocked by 1
Advanced Elephant WarfareReformationUnlock unit
Scripting 4
References 4
Game Concepts
CoastalCombat
Morale Damage DoneMorale damage done
Graphics Tags
- elephant_tagGfx tags
- medium_tagGfx tags
is_special = yes























