Sowar Cavalry
Unit Type

Sowar Cavalry

a_sowar_cavalry
Sowar Cavalry

The Sowar Cavalry is the heavy cavalry of the Mughals. They are notorious for their enduring discipline and their terrifying shock charge which eliminates any semblance of hope for the enemy.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Reformation Heavy Cavalry
Maximum Strength800
Combat Power2.85
Morale Damage Done15%+15%
Damage Taken30%
Initiative6+4
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Jungle−10%
Mountains−10%
River−10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Reformation Heavy Cavalry

9 units, with what each changes from the template.

Standard units
Heavy LancersRegular
Late CavaliersLevy75%−25%−25%+10%+10%+10%+10%
Special units
Banner CavalryRegular+10%+4+10%−15%−10%−35%+10%−20%
Heavy CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Barded Camelrya_heavy_camelry_4Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Barded Camelrya_heavy_camelry_levy_4Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Siamese Elephant CavalryRegular+25%−10%+30%+10%+10%+10%−35%−10%−10%
Sowar CavalryRegular+15%+4
Winged HussarsRegular+25%+2

Country potential
Exact conditions

Requires 4

Ages
Formable Countries

Belongs to 2

Unit Categories

References 8

Pop Types
  • NoblesMercenaries per location
Prices
Goods Demands
Scripting 3

References 3

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_gallop_cavalry
mercenaries_per_location = {
pop_type = nobles
multiply = 0.3
}
buildable = yes
country_potential = {
OR = {
current_age = age_4_reformation
current_age = age_5_absolutism
current_age = age_6_revolutions
}
has_or_had_tag = MUG
}
gfx_tags = { heavy_tag }

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice