
Modifier Type
Bias for Militarist Policies
Will prefer Policies which suppliment the Militarist nature of the Ruler and Country.
Amount · higher is better · Country
Belligerent vs Conciliatory Left side | Societal Value | 0 → +50 With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 |
Offensive vs Defensive Left side | Societal Value | 0 → +50 With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 |
Quality vs Quantity Left side | Societal Value | 0 → +50 With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 |
Quality vs Quantity Right side | Societal Value | 0 → +50 With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 |
Conqueror Modifier | Trait | +50 |
Expansionist Modifier | Trait | +50 |
Aristocracy vs Plutocracy Left side | Societal Value | 0 → +25 With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 |
Land vs Naval Left side | Societal Value | 0 → +25 With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 |
Cruel Modifier | Trait | +25 |
Martial Educator Modifier | Trait | +25 |
Malevolent Modifier | Trait | +20 |
Worldly Modifier | Trait | +20 |
Zealot Modifier | Trait | +15 |
Bold Fighter Modifier | Trait | +10 |
Inspiring Leader Modifier | Trait | +10 |
Strict Modifier | Trait | +10 |
Tactical Genius Modifier | Trait | +10 |
Benevolent Modifier | Trait | −10 |
Calm Modifier | Trait | −10 |
Craven Modifier | Trait | −15 |
Kind-Hearted Modifier | Trait | −20 |
Scripting 44
Mentions 3
Referenced by 1
Weighed by the AI in 40
Policies
Assured OffenseWants propose policy, Wants this policy bias
Automatic OffenseWants propose policy
Established DomainsWants this policy bias
Free CitiesWants this policy bias
Enforced Buke ShohattoWants this policy bias
Buke Shohatto GuidelinesWants this policy bias
Unprotected Free CitiesWants propose policy, Wants this policy bias
Free Cities AbolishedWants propose policy, Wants this policy bias
Absence of LandfriedeWants keep policy, Wants propose policy
Outlaw Internal WarfareWants propose policy, Wants this policy bias
game_data = {
category = country
ai = yes
}






















