
Cabinet Action
Convert Province
This will increase the amount of Pops that will Convert to the selected Religion each month.
Only the country's Primary Religion and religions within the same Religion Group that have at least 1% presence in the country may be selected.
The Cabinet member performing this action must follow the selected Religion.
Potential
- Has > 0 Location
- Not
Enable Religious Courts
Allow
- Has < 1.0 Religious Unity
- ThenReligion: Not
Catholicism
Target
Select the Religion to Convert Pops in the Province to (Religion)
- Group: ActorReligionGroup
- Exists
- At least one of
- ActorReligion: Root
- ActorReligion percentage in country
- Religion: Root
- Value ≥ 0.01
Target
Select the Province to Convert Pops in
- Any location in provinceAt least one of
- All of
- Dominant Religion exists
- Dominant Religion: NotOwnerReligion
- Dominant Religion has < 0.95 of the Population
- Religion percentage (Target religion) < 0.95
- None of
- A Cabinet Member is already performing the same Cabinet Action on this target↗ActorAny cabinet
- Is performing a Cabinet Action
- Cabinet Action:
Convert Province interaction_target:target_province: Root
Is finished
Target province
At least one of
- Religion percentage (Target religion) ≥ 1.0
- All of
- Religion percentage (Target religion) ≥ 0.95
- Province pop type population (
Tribesmen) > 0
Exact conditions
Requires 8
Religions
CatholicismAllow
Pop Types
TribesmenIs finished
Modifier Types
Static Modifiers
Required by 2
Events
WitchcraftOption 2
On Actions
- on_religion_changedEffect
Mentioned in 1
Scripting 10
Grants 1
- promoting_religionWhen activated
Removes 1
- promoting_religionWhen deactivated
Uses 1
- cabinet_already_performing_same_task_on_targetcabinet_action = promote_religion · interaction_target = target_provinceSelect trigger 2
Mentions 6
Game Concepts
CabinetDesc
ConversionDesc
PopDesc
ReligionDesc
Religion GroupDesc
Primary ReligionDesc
Weighed by the AI in 1
Support Conversion EffortsAi will do
ability = mil
allow_multiple = yes
require_matching_character_religion = yes





