
Unit Type
Bedouin Cavalry

The Bedouin are a wandering people who travel through the desert regions of the Arabian Peninsula, North Africa, the Levant and Mesopotamia. Through their nomadic lifestyle, they have mastered their riding skills, and the usage of the Arabian horses makes them a formidable cavalry force.
Requires
CavalrymenAdvance
CavalrymenAdvancePotential
CultureBelongs to the Arabian Culture Group
| Stat | Value | vs Age of Renaissance Light Cavalry |
|---|---|---|
Maximum Strength | 400 | |
Combat Power | 2.6 | |
Strength Damage Done | −10% | |
Morale Damage Taken | 10% | |
Damage Taken | 30% | |
Initiative | 5 | |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 3.25 | +0.25 |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Coastal | −10% | −10% |
Desert | 10% | +10% |
Inland | 10% | +10% |
Jungle | — | +10% |
Mountains | — | +10% |
Wetlands | — | +10% |
| Movement by terrain | ||
Arctic | 25% | +25% |
Hot Arid | −75% | −75% |
Desert | −75% | −75% |
Jungle | — | −10% |
Mountains | — | −10% |
Wetlands | — | −10% |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Renaissance Light Cavalry
7 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | |||||||||||||||||||||||||
Cavalrymen | Regular | ||||||||||||||||||||||||
| Special units | |||||||||||||||||||||||||
Bedouin Cavalry | Regular | +0.25 | −10% | +10% | +10% | +10% | +10% | +10% | +25% | −75% | −75% | −10% | −10% | −10% | |||||||||||
Late Granadan Jinetes | Regular | +10% | −10% | ||||||||||||||||||||||
Camel Archersa_light_camelry_2 | Regular | +5% | +5 | +0.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||||
Camel Archersa_light_camelry_levy_2 | Levy | 75% | +5% | +5 | +0.2 | +10% | +15% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||||
Serbian Hussars | Regular | +5% | +3 | ||||||||||||||||||||||
Tuareg Veiled Cavalry | Regular | +10% | +3 | +0.3 | +1 | −0.25 | −20% | +10% | +10% | +10% | +20% | −10% | |||||||||||||
Location potential
- Dominant CultureBelongs to the Arabian Culture Group
- Subcontinent: North AfricaorMiddle East
Exact conditions
Requires 1
- ArabianLocation potential
Belongs to 2
Ages
RenaissanceAge
Unit Categories
Light CavalryCategory
References 10
Pop Types
TribesmenMercenaries per location
Prices
- Light Cavalry Build Costby namePrice to build
- Light Cavalry Maintenance Costby nameMaintenance price
- Light Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Cavalry ConstructionConstruction goods
- Cavalry MaintenanceMaintenance goods
Unit Types
Vegetations
DesertCombat, Impact
Unlocked by 1
Bedouin CavalryRenaissanceUnlock unit
Scripting 4
References 4
Game Concepts
CoastalCombat
InlandCombat
Movement SpeedMovement speed
Graphics Tags
- medium_tagGfx tags
is_special = yes
build_time_modifier = 0.1



























