
Cabinet Action
Assimilate Pops into our Culture
This will convert the local Population to the target Culture.
Potential
Has > 0 Location
Allow
Has < 1.0 Cultural Unity
Target
Select the Culture to steer towards (Culture)
- At least one of
- ActorNotIs ai
- Is primary in: Actor
- Is a Primary Culture or Accepted Culture in Actor
Target
Select the Province to assimilate Pops into our Culture
- Any location in provinceAt least one of
- Dominant Culture: NotTarget
- Dominant Culture has < 0.95 of the Population
- At least one of
- Culture percentage (Target) < 0.95
- Any location in provinceDominant Culture: NotTarget
- None of
- A Cabinet Member is already performing the same Cabinet Action on this target↗ActorAny cabinet
- Is performing a Cabinet Action
- Cabinet Action:
Assimilate Pops into our Culture interaction_target:target_1: Root
- At least one of
- ActorNotIs ai
- All of
- Trigger if
- LimitThis: ActorCapitalProvince
- Target: ActorCulture
- At least one of
- Target: ActorCulture
- Any location in provinceNaturally assimilating culture: Target
- Trigger if
- LimitDominant Culture exists
- At least one of
- All of
- Dominant Culture: NotTarget
- Dominant CultureIs NOT Primary Culture or Accepted Culture in Actor
- All of
- Dominant Culture: Target
- Any location in province
- secondary_culture exists
- Secondary cultureIs NOT Primary Culture or Accepted Culture in Actor
- Trigger elseNever (always = no)
Is finished
Target 1
At least one of
- Culture percentage (Target) ≥ 1.0
- All of
- Culture percentage (Target) ≥ 0.95
- Province pop type population (
Tribesmen) > 0 - None of
- Any location in provinceDominant Culture: NotTarget
Exact conditions
Requires 1
TribesmenIs finished
Scripting 6
Grants 1
- promoting_cultureWhen activated
Removes 1
- promoting_cultureWhen deactivated
Uses 1
- cabinet_already_performing_same_task_on_targetcabinet_action = promote_culture · interaction_target = target_1Select trigger 2
Mentions 2
CultureDesc
PopulationDesc
Required by 1
- enforce_culture_effect$target$
ability = dip
allow_multiple = yes
potential = {
num_locations > 0
}
allow = {
cultural_unity < 1.0
}

