Holy Roman Empire
International Organization

Holy Roman Empire

hre

The glory of the ancient Roman Empire lives in the memory of all in Europe. Charles was crowned Roman Emperor, but it was not until the coronation of Otto that the current Holy Roman Empire was born, with the ambitions of forming a revived and unified European Empire.

Marked unique
Join defensive wars always
If the defender is a Free Imperial City and the Empire has enacted a policy to protect them
Join defensive wars auto call
Can declare war
  • If
    • AttackerIs ai
    • AttackerIs a member of Recipient
    • DefenderIs a member of Recipient
    ThenAttackerHas a Casus Belli on Defender
    Otherwise
    No restriction
  • If
    ThenRecipientNotEnforced Internal Peace
    Otherwise
    No restriction
Can initiate policy votes
Is leader of Recipient
Create visible trigger
Never (always = no)
Can lead trigger
Can lead tooltip trigger
Can join trigger
Can leave trigger
Can vote in parliament
Country highest rated special status power (Recipient) > 0
Auto disband trigger
Never (always = no)
Exact conditions

Variables 1

Imperial Authority

It is a measure of the authority of the Holy Roman Empire Leader Title in the Holy Roman Empire and is used for enacting imperial laws.

High Imperial Authority affects the following things:
• Increases Imperial Treasury Contribution and Imperial Army Contribution from Members of the Holy Roman Empire.
• Members of the Holy Roman Empire are more likely to vote for Policies proposed by the Emperor in the Holy Roman Empire Parliament.

Not shown in the game's tooltip
Exact script

Requires 15

Laws
Policies
Government Types
  • MonarchyCan lead tooltip trigger, Can lead trigger
International Organizations
Special Statuses
Resolutions

Triggers 5

Removes 2

References 14

Parliament Types
Special Statuses

Required by 250

Members 1

Removed by 2

Referenced by 159

Events
Scripting 149

Requires 6

Grants 4

Uses 6

Scripted Effects
Scripted Triggers

References 4

Scripted Geographies

AI weighting 5

Casus Belli
Modifier Types
Script Values
Variables

Required by 28

Scripted Triggers

Referenced by 94

Weighed by the AI in 20

Policies
Parliament Issues
Country Interactions

situation_relevant = 100
has_target = no
unique = yes
max_circles_at_formation = 10
expel_members_who_are_targets_of_other_members = no
has_buildings = yes
show_leave_message = no
use_laws_as_join_reason = no
show_as_overlord_on_map_trigger = {
always = yes
}
has_parliament = yes
parliament_type = hre_court_assembly
alert_view_tab = parliament
resolution_widget = parliament

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