EventChanged this version
Reversal of Allegiances

With our rule asserted over Country, our diplomatic stance has ben called into question. Although we had previously relied on our old allies, such as Target Country, many believe that the recent events might have made them cautious, and that our old enemies may become useful partners.
BrandenburgCountrydynamic historical event.tag
Holy Roman EmpireInternational Organizationtriggerhad_turmoil_in_brandenburg_disaster_variableVariabletriggerDefinitionin_game/events/DHE/flavor_brapru.txt:4457
4458type = country_event
4459title = flavor_brapru.2001.title Reversal of Allegiances
4460desc = flavor_brapru.2001.desc With our rule asserted over Country, our diplomatic stance has ben called into question. Although we had previously relied on our old allies, such as Target Country, many believe that the recent events might have made them cautious, and that our old enemies may become useful partners.
4461outcome = neutral
4463illustration_tags = {
446410 = regular
446510 = exterior
}
4467fire_only_once = yes
4469historical_info = flavor_brapru.2001.historical_info After the Hohenzollern ascension, Brandenburg's allegiances shifted. Frederick I aligned more closely with Emperor Sigismund and other imperial interests, contrasting with former regional alliances.
4471dynamic_historical_event = {
}
4478trigger = {
4479has_ruler = yes
4481custom_tooltip = {
4482text = had_turmoil_in_brandenburg_disaster_variable_tt Brandenburg has had the Turmoil in Brandenburg Disaster
}
4493has_ruler = yes
4494NOT = {
4495has_mutual_scripted_relation = {
4496type = relation_type:alliance
4497target = root
}
}
}
}
4503immediate = {
4506save_scope_as = root_country
}
4508ruler_or_regent ?= {
4509save_scope_as = root_ruler
}
4511ruler.dynasty = {
4511save_scope_as = root_dynasty
}
4513leader_country ?= {
4514save_scope_as = emperor_country
4515ruler ?= {
4515save_scope_as = emperor_ruler
}
}
}
4518random_related_country = {
4519type = alliance
4523save_scope_as = target_country
4524ruler ?= {
4524save_scope_as = target_character
}
}
}