
Country Interaction
Bolster Imperial Army
We will request them to bolster our troops by having them join one of our current Wars.
Potential
Actor↗
Holy Roman Empire exists- Is leader of
Holy Roman Empire
Allow
ActorIs at War
Target
Choose the Country (Country)
- Is a member of
Holy Roman Empire - Is NOT at War with Actor
- Is NOT a Subject of another Country
- ↗If
Holy Roman EmpireHas enabled goldThen
Holy Roman EmpireDucats ≥ bolster_imperial_army_costOtherwiseActorDucats- Value: bolster_imperial_army_cost
- Multiply: 1
Target
Select a War for Recipient to join us
- None of
- Any war participantThis: Recipient
- At least one of
Accept
- Subtract
- Desc: Base Value
- Value: 25
- Add: hre_default_diplo_action_acceptance
- If
- LimitRecipientIs at War
- Subtract
- Desc: Target Country is at war
- Value: 100
- If
- LimitRecipientIs currently Bankrupt
- Subtract
- Desc: Is Bankrupt
- Value: 1000
- If
- LimitRecipientHas an active Disaster
- Subtract
- Desc: Target Country is experiencing a Disaster
- Value: 100
- Subtract
- Desc: Their War Exhaustion
- Value: RecipientWar Exhaustion
- Multiply: 20
- If
- LimitRecipientStability < 0
- Add
- Desc: Their Stability
- Value: RecipientStability
- Multiply: 4
- If
- LimitRecipientGovernment Power < 50
- Add
- Desc: Their Government Power
- Value: RecipientGovernment Power
- Subtract: 50
- Multiply: 4
- Subtract
- Desc: Their Loans
- Value: RecipientNum loans
- Multiply: 25
- If
- LimitRecipientHas < 0 monthly balance of Ducats
- Subtract
- Desc: Their negative monthly balance
- Value: 50
Exact conditions
Requires 1
Holy Roman EmpireEffect, Select trigger 1
References 1
Holy Roman EmpireEffect
Scripting 7
Uses 2
- has_gold_org_country_triggercountry = scope:actor · international_organization = international_organization:hre · value = bolster_imperial_army_costSelect trigger 1
- is_emperorPotential
References 2
- bolster_imperial_army_costEffect, Select trigger 1
- hre_default_diplo_action_acceptanceAccept
Mentions 1
WarDesc
AI weighting 2
International Organizations
Holy Roman EmpireAi will do, When rejected
Scripted Effects
- ai_international_organization_diplo_action_cooldownAi will do, When rejected
type = diplomacy
category = CATEGORY_HRE_ACTIONS
ai_limit_per_check = 5
use_enroute = yes
allow = {
scope:actor = {
at_war = yes
}
}