
Government Type
Monarchy
A Monarchy is a Government Type based upon the principle of undivided personal sovereignty, where the Ruler is the first among the elites. The Heir is normally determined by the Dynasty of the Monarch and in most cases they rule for life.
Monarchs can use Royal Marriages to secure Alliances, and can even inherit foreign Countries through Personal Unions. However, succession is often a troublesome matter, and Monarchies may easily fall into Regencies or under the influence of foreign Dynasties.
Unlocks
Royal Marriages
Royal MarriagesReferences 25
Estates
NobilityDefault character estate
Heir Selections
Absolute Cognatic PrimogenitureHeir selection
Admiral ElectionHeir selection
Dynastic Cognatic PrimogenitureHeir selection
Byzantine SuccessionHeir selection
Cognatic PrimogenitureHeir selection
Dynastic Elective SuccessionHeir selection
Elective SuccessionHeir selection
Favored Son SuccessionHeir selection
FratricideHeir selection
Required by 336
Events
The Ambrosian RepublicAs soon as it happens, Option 1
The Milanese SuccessionTrigger
The Display of Royal ArmsTrigger
Nonconformist MonarchTrigger
A Display of CultureTrigger
White Elephant CapturedTrigger
Monastic Orders Agitating PopulaceTrigger
Precedent of Target RulerTrigger
The Horrors of WarTrigger
Saint ProclaimedTrigger
Members 64
Government Reforms
Alsnö StadgaGovernment
Andean MonarchyGovernment
Diputación General de AragónGovernment
Archduchy of AustriaGovernment
AutocracyGovernment
Bohemian CommonwealthGovernment
Bulgarian TsardomGovernment
Santa HermandadGovernment
Casa de ContrataciónGovernment
Corts CatalanesGovernment
Granted by 39
Events
Centralization of the Target IOOption
The Secularists Among UsOption 1
Inheritance of Duchy of PrussiaOption 1
Secularization of the Flavor RankOption 1
Founding of DahomeyAs soon as it happens
The Emperor Condemns Country's ElevationOption 1
Target Son For Appanage Requests a FiefdomOption 1, Option 2
A Fragmented RealmAs soon as it happens
Conquest of CyprusOption 1
A United RealmOption 1
Referenced by 1401
Events
The Rise of the Target Country Adjective Target Government TypeAs soon as it happens
The Rescue of Target CharacterAs soon as it happens
Subject Types
Uç BeyGovernment
Mentioned in 28
Events
Laws
Policies
Heir Selections
Scripting 46
Mentions 9
Game Concepts
AllianceDesc
CountryDesc
DynastyDesc
Government TypeDesc
HeirDesc
RegencyDesc
Royal MarriageDesc
RulerDesc
UnionDesc
Required by 128
Scripted Effects
Scripted Triggers
- has_active_senior_partnerTrigger if
- portrait_clergy_triggerTrigger if
- portrait_is_hre_elector_triggerTrigger if
Script Values
Granted by 2
- remove_revolutionChange government type
- rtr_released_country_setup_effectsChange government type
Referenced by 1316
Scripted Triggers
- ambrosian_republic_disaster_end_triggerOR
- bra_ruled_by_wittelsbacher_triggerGovernment type
- character_address_imperial_ruler_triggerAny ruling countries
- character_address_royal_ruler_triggerAny ruling countries
- coa_def_absolute_monarchy_triggerScope:actor
- coa_monarchy_triggerGovernment type
- coup_attempt_end_triggerOR
- dynastic_13_triggerGovernment type
- dynastic_23_trigger_1Government type
- hre_has_eligible_leader_candidateCustom tooltip
Mentioned in 9
Game Concepts
RegencyDesc
Message Types
- OTHER_PERFORM_steppe_horde_to_monarchy_ACTIONDesc
- PERFORM_monarchy_to_republic_ACTIONDesc
- PERFORM_monarchy_to_theocracy_ACTIONDesc
- PERFORM_republic_to_monarchy_ACTIONDesc
- PERFORM_rot_reform_into_monarchy_ACTIONDesc
- PERFORM_theocracy_to_monarchy_ACTIONDesc
- PERFORM_tribal_to_monarchy_ACTIONDesc
- WE_PERFORM_steppe_horde_to_monarchy_ACTIONDesc
use_regnal_number = yes
allows_noble_marriage = yes








