
Subject Type
Prónoia
A crucial component of the administrative organization of Byzantium, Prónoiai were originally temporarily appointed fiscal collectors. However, the change in times forced them to change their obligations too. Turned now into hereditary posts that provide military assistance as well as extracting money from the territory, they continue to serve as an extension of the will of the Emperor.
Sāmanta FeudalismAdvancecreation visible
ByzantiumCountrycreation visible
Japanese ShogunateInternational Organizationvisible through diplomacy, visible through treaty
TennōSpecial Statusvisible through diplomacy, visible through treaty
Allow Prónoia SubjectsModifier Typecreation visible
Nanbokuchō JidaiSituationvisible through diplomacy, visible through treatyModifiers
Overlord modifier
Subject modifier
Manpower+10%
Definitionin_game/common/subject_types/D008_pronoia.txt:1
2content_priority = 300
3subject_pays = subject_pays_pronoia
4color = subject_pronoia
5level = 3
6visible_through_diplomacy = {
7country_rank_level >= scope:target.country_rank_level
9OR = {
}
23trigger_if = {
24limit = {
}
28NOT = {
29scope:target = {
30has_special_status_in_international_organization = {
}
}
}
}
}
39visible_through_treaty = {
40country_rank_level >= scope:target.country_rank_level
42OR = {
}
56trigger_if = {
57limit = {
}
61NOT = {
62scope:target = {
63has_special_status_in_international_organization = {
}
}
}
}
}
72creation_visible = {
74OR = {
}
}
87release_country_enabled = {
89OR = {
}
}
102join_offensive_wars_always = {
103NOT = {
103scope:actor ?= {
103is_subject_of = scope:recipient
}
}
}
105join_offensive_wars_can_call = {
106scope:actor ?= {
106is_subject_of = scope:recipient
}
107NOT = {
107scope:target ?= {
107is_subject_of = scope:recipient
}
}
}
109join_defensive_wars_always = {
110always = yes
}
113diplomatic_capacity_cost_scale = 0.75
116strength_vs_overlord = -0.5
118has_overlords_ruler = no
119annexation_speed = 0.5
120annexation_min_years_before = 20
121annexation_min_opinion = 190
122annexation_stall_opinion = 175
123subject_can_cancel = no
124overlord_can_cancel = no
125overlord_inherit_if_no_heir = yes
127can_overlord_build_roads = yes
128can_overlord_build_buildings = yes
129can_overlord_build_rgos = yes
131has_limited_diplomacy = yes
133fleet_basing_rights = yes
134food_access = yes
136can_change_rank = no
137can_change_heir_selection = yes
139minimum_opinion_for_offer = 150
141great_power_score_transfer = 0.25
146overlord_modifier = {
}
156on_enable = {
}
159on_disable = {
}
162diplo_chance_accept_subject = {
163base = -90
164current_strength = 0.2
165border_distance = -0.3
166negative_opinion = -5
167positive_opinion = 0.25
168rank_difference = -5
169giving_defensive_support = 2
170receiving_defensive_support = 5
171royal_ties = 1
173num_of_limited_subjects = -5
174culture_war = 3
175diplomatic_reputation = 1
176different_religion = -100
177same_common_language = 10
178same_court_language = 20
179different_culture = -50
180different_government_type = -25
181actor_at_war = -20
182competing_power = -200
183tax_base = -0.25
185reject_subjugation_reasons = -1
186accept_subjugation_reasons = 1
}
189diplo_chance_accept_overlord = {
190base = -50
191border_distance = -0.3
192negative_opinion = -5
193positive_opinion = 0.25
194same_common_language = 10
195same_court_language = 20
196different_culture = -50
197different_government_type = -25
198actor_at_war = -20
199competing_power = -200
}
202ai_wants_to_be_overlord = {
203scope:subject = {
204add = {
205desc = "COALITION_GRADE_ANTAGONISM_TOWARDS_THEM_SUBJECT" Subject is a likely target of a coalition
206value = {
207every_country_with_coalition_grade_antagonism_against_us = {
208add = {
209value = -10
}
}
}
}
}
}

