Auto ModifierChanged this version
country_base_values
Modifiers
Monthly War Exhaustion−0.03
Maximum Government Bonds+1
Monthly Control Decline+0.5%
Maximum War Exhaustion+20
Stability Decay+0.5%
Prestige Decay+1%
Army Tradition Decay+0.5%
Navy Tradition Decay+0.5%
Maritime Presence Decay+0.5%
Monthly Karma Decay+0.01
Prosperity Decay+1%
Trade Income+10%
Monthly Rebel Growth+0.1%
Education of Heirs+75%
Artist Monthly Start Chance+10%
Peasant Enfranchisement+25%
Number of Local Governors+1
Union Weight+0.25
Ship Capture Chance+2.5%
Combined Arms Threshold+50%
Combined Arms Requirement+10%
Combined Arms Bonus+2.5%
Speed of Annexation+0.5
Tolerance of the True Faith+1
Tolerance of Heathen Beliefs−5
Tolerance of Heretical Beliefs−2.5
Military Tactics+1
Monthly Experience Decay+5%
Gold Impacts Inflation+100%
Silver Impacts Inflation+100%
Crown Power from Population+100%
Supply Depot Capacity+1000
Artillery Bonus vs Fort+5
Fort Limit+1
Building Upkeep Multiplier+20%
Possible Government Reforms+1
Cabinet Seats+2
Allow BureaucracyYes
Privateer Durability+5%
Skill of New Artists+10%
Non-Culture Levy Size−75%
Unemployed Slave Promotion+0.1%
Maximum Religious Influence+100
Pop Assimilation Speed+2
Pop Conversion Speed+2
Diplomatic Range+1000
Naval Range+1000
Colonial Range+1000
Trade Range+300
Mercenary Range+500
Logistics Distance+30
Local Access to Raw Materials+10%
Estate Satisfaction from New Buildings+2.5%
Minting Threshold+5%
Bond Interest+5%
Food Decay+0.5%
Diplomatic Capacity+2
Maximum Diplomats+1
Monthly Diplomats+0.1
Casus Belli Creation Speed+4%
Expected Diplomatic Spending+10%
Noble Estate Satisfaction Equilibrium+40%
Clergy Estate Satisfaction Equilibrium+30%
Burgher Estate Satisfaction Equilibrium+50%
Peasant Estate Satisfaction Equilibrium+60%
Ḏimmī Estate Satisfaction Equilibrium+50%
Tribes Satisfaction Equilibrium+50%
Cossacks Satisfaction Equilibrium+50%
Estates Satisfaction Decay+5%
Estates Satisfaction Recovery+0.2%
Maximum Tax+35%
Minimum Tax0%
Army Morale Recovery Speed+5%
Navy Morale Recovery Speed+5%
Bank Interest+10%
Maritime Trade Advantage+0.05
Monthly Inflation−0.1%
Proximity Cost with Maritime Presence+5
Proximity Cost without Maritime Presence+30
Proximity Cost through Roads+20
Land Proximity Cost without infrastructure+40
Proximity Cost through Port+40
Proximity Cost of going upstream along a River+12
Proximity Cost of going downstream along a River+12
Proximity Cost on Frozen Water+20
Pop Migration Speed+0
Allows Nobles to MigrateYes
Allows Burghers to MigrateYes
Allows Clerics to MigrateYes
Allows Soldiers to MigrateNo
Allows Laborers to MigrateNo
Allows Peasants to MigrateNo
Allows Tribesmen to MigrateNo
Allows Slaves to MigrateNo
Movement Time when Attached to Another Unit+20%
Nobility in ParliamentYes
Nobility Allowed in CabinetYes
Clergy Allowed in CabinetYes
Burghers Allowed in CabinetYes
Crown Allowed in CabinetYes
Crown Allowed to CommandYes
Tribes Allowed to CommandYes
Cossacks Allowed to CommandYes
Nobility Allowed to CommandYes
Burghers Allowed to CommandYes
Commoners Allowed to CommandYes
Dhimmi Allowed to CommandYes
Allow Males to CommandYes
Allow Males in CabinetYes
Cultures Capacity0
Exploration Monthly Progress+0.05
Exploration Cost Efficiency0%
AI Maximum Parallel Colonial Charters+2
Pop Join Rebels Threshold+20%
Pop Leave Rebels Threshold+35%
Win War Chance Threshold+60%
Win War Chance Lower Limit+50%
War Declaration Stability Hit Tolerance0
War Declaration War-Exhaustion Tolerance0
Slave Raid Efficiency+2%
Parliament Request Issue Support Needed+50%
Diplomatic Reputation+1
Army Morale Movement Cost+0.1%
Naval Morale Movement Cost0%
Army Morale Attrition Cost+1%
Naval Morale Attrition Cost0%
Morale Recovery in Friendly Territory+25%
Can Extract ClayYes
Can Gather SandYes
Can Farm SilkYes
Can Gather DyesYes
Can Gather IncenseYes
Can Hunt for IvoryYes
Can Hunt for FurYes
Can Cut LumberYes
Can Gather SaltYes
Can Gather MedicamentsYes
Can Mine GemsYes
Can Gather PearlsYes
Can Gather AmberYes
Can Capture ElephantsYes
Can Farm WoolYes
Can Hunt for Wild GameYes
Can Farm FishYes
Can Gather TeaYes
Can Farm CocoaYes
Can Farm CoffeeYes
Can Farm Fiber CropsYes
Can Farm WineYes
Can Farm CottonYes
Can Farm SugarYes
Can Farm TobaccoYes
Can Maintain LivestockYes
Can Farm OlivesYes
Can Farm FruitYes
Can Gather PepperYes
Can Gather ClovesYes
Can Gather SaffronYes
Can Extract BeeswaxYes
Can Gather ChiliYes
Can Extract PotteryYes
Definitionin_game/common/auto_modifiers/country.txt:10
11requires_real = no