
Modifier Type
Estates Satisfaction Recovery
This impacts how quickly the Estate Satisfaction recovers to the Satisfaction Equilibrium for all the Estates in the Country.
Percentage · neither good nor bad · Country
| Leveraging Latin Influence | Static Modifier | +1% | |
| Parliament in Session | Static Modifier | +1% | |
| Very Easy | Static Modifier | +0.5% | |
| Strengthened Local Traditions | Static Modifier | +0.5% | |
| Very Hard | Static Modifier | +0.3% | |
| Government Reform | +0.2% | ||
Centralization vs Decentralization Right side | Societal Value | 0% → +0.2% With Societal Value: ×0 at 0 → ×1 at 100 Formula: Societal Value × 0.01 | |
| Hard | Static Modifier | +0.2% | |
| Easy | Static Modifier | +0.2% | |
| Divert Resources from the Crown | Static Modifier | +0.15% | |
Susjedstvo of Bosnia | Advance | +0.1% | |
| Base Value for Every Country | Auto Modifier | +0.1% | |
Qāḍī al-Jamā'a Constant effects | Bureaucracy | +0.1% | |
Appease Estate Country modifier 1 | Cabinet Action | +0.1% | |
| Normal | Static Modifier | +0.1% | |
| Liberal Influences in the Government | Static Modifier | +0.1% | |
Align Estate Country modifier 1 | Cabinet Action | +0.05% | |
| Political Influence | Auto Modifier | +0.003% scaled by Political Influence, at most NCountry|MAXIMUM EFFECTIVE POLITICAL INFLUENCE | |
Deceitful Modifier | Trait | −0.05% | |
| Levy New Crown Tax | Static Modifier | −0.1% |
Scripting 4
Mentions 4
Game Concepts
CountryDesc
EstateDesc
Estate SatisfactionDesc
Satisfaction EquilibriumDesc
color = neutral
percent = yes
game_data = {
category = country
}




