Scripted Trigger
has_unlocked_unit_trigger
What it checks
Has Variable:
unlocked_unit_$type$Script that calls it fills these in, as each caller in Connections shows.
$type$
Used by 6
Events
Evolution of the Kızılbaş Skirmishertype = a_reformation_qizilbashTrigger
Unit Types
Esho Cavalrytype = a_esho_cavalry_oyoCountry potential
Muslim Riderstype = a_muslim_riders_vijayCountry potential
Naft Throwerstype = a_naft_throwersCountry potential
Swiss Guardtype = a_pontifical_swiss_guardCountry potential
Kızılbaş Cavalrytype = a_reformation_qizilbashCountry potential
custom_description = {
text = has_unlocked_unit_trigger_text
value = unit_type:$type$
has_variable = unlocked_unit_$type$
}