Mamālīk Horsemen
Unit Type

Mamālīk Horsemen

a_mamluk_horsemen_traditions
Mamālīk Horsemen

The mounted arm of the Mamlūk military, these elite slave-soldier cavalry form the iconic shock force of our armies. Trained from youth in horsemanship, archery, and the lance, they complement the foot-based Early Mamālīk regiments and project the power of the sultanate across the battlefield.

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StatValuevs Age of Traditions Heavy Cavalry
Maximum Strength200
Combat Power2.6
Morale Damage Done10%+10%
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Jungle−10%
Mountains−10%
River−10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Cavalry

18 units, with what each changes from the template.

Standard units
Armored HorsemenRegular
Mailed KnightsLevy75%−25%−25%+10%+10%+10%+10%
Noble CavalryLevy75%−25%−10%+10%+10%+10%+10%
Special units
Byzantine CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Clan Retainer CavalryRegular+2
Farari CavalryRegular−25%−10%+20%+10%+10%+10%
Heavy Camelrya_heavy_camelry_1Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Heavy Camelrya_heavy_camelry_levy_1Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Elephant CavalryRegular−10%+30%+10%+10%+10%−35%−10%−10%
Iron Pagoda CavalryRegular+20%
Mamālīk HorsemenRegular+10%
Mandekalu HorsemenRegular−10%−5%+10%+10%+10%+10%
MesnaderosRegular+15%−10%+2
Crusader Knightsa_order_knightsRegular−25%−25%+10%+10%+10%+10%
Crusader Knightsa_order_knights_baseRegular−25%−25%+10%+10%+10%+10%
Crusader Knightsa_order_knights_levyLevy75%−25%−25%+10%+10%+10%+10%
TeuluLevy75%−25%+2+10%+10%+15%+10%+10%
TornadizosRegular+100

Belongs to 2

Ages
Unit Categories

References 7

Prices
Goods Demands

Unlocked by 1

Scripting 2

References 2

Game Concepts
Graphics Tags

is_special = yes
buildable = yes
maintenance_demand = heavy_cavalry_maintenance
construction_demand = heavy_cavalry_construction
gfx_tags = { heavy_tag }

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