
Unit Type
Guard Legionaries

The Guard Legionaries embody the highest standard of soldiering within the legions. Selected from the finest cohorts, they are trusted with critical missions and the protection of the state's highest institutions.
Requires
Military RevolutionAdvance
Military RevolutionAdvancePotential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - Is or was
Rome
| Stat | Value | vs Age of Absolutism Heavy Infantry |
|---|---|---|
Maximum Strength | 2,500 | |
Combat Power | 2.25 | |
Morale Damage Taken | −10% | −10% |
Strength Damage Taken | −10% | −10% |
Damage Taken | 100% | |
Initiative | 0.5 | −0.5 |
Combat Speed | 1 | −1 |
Frontage | 1 | |
Flanking Ability | 1 | |
Secure Flanks | 5% | |
Movement Speed | 2 | |
Unit Weight | 1 | |
Food Storage | 5 | |
Daily Food Consumption | 0.33 |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Absolutism Heavy Infantry
11 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | |||||||||||||||||||
Musketeers | Regular | ||||||||||||||||||
| Special units | |||||||||||||||||||
Ç̌äwa Line Infantry | Regular | −10% | −0.5 | +10% | +10% | −50% | −50% | −50% | |||||||||||
Janissary Line Infantry | Regular | −10% | −10% | ||||||||||||||||
Black Guard | Regular | +10% | −0.25 | ||||||||||||||||
Caroleans | Regular | +25% | −20% | +5 | |||||||||||||||
Guard Legionaries | Regular | −10% | −10% | −0.5 | −1 | ||||||||||||||
Prussian Grenadiers | Regular | +20% | +10% | ||||||||||||||||
An-Niẓām al-Jadīd | Regular | −10% | +5% | ||||||||||||||||
Scottish Highlander | Levy | 75% | +20% | +10% | +3 | ||||||||||||||
Tofangchi | Regular | +1 | |||||||||||||||||
Imperial Varangians | Regular | +100 | +20% | +20% | +10% | +15% | |||||||||||||
Country potential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - Has DLC:
Fate of the Phoenix - Is or was
Rome
Exact conditions
Requires 2
Formable Countries
RomeCountry potential
DLCs
Fate of the PhoenixCountry potential
Belongs to 3
Ages
AbsolutismAge
Unit Categories
Heavy InfantryCategory
Unit Families
- LegionariesFamily
References 8
Pop Types
SoldiersMercenaries per location
Prices
- Heavy Infantry Build Costby namePrice to build
- Heavy Infantry Maintenance Costby nameMaintenance price
- Heavy Infantry Reinforcement Costby namePrice to reinforce
Goods Demands
- Heavy Infantry ConstructionConstruction goods
- Heavy Infantry MaintenanceMaintenance goods
Unit Types
Age of Absolutism Heavy InfantrySame as
Imperial LegionariesUpgrades to only
Required by 2
Events
Glory to the Target UnitAs soon as it happens, Trigger
Achievements
Give Me Back My Legions!Happened
Unlocked by 1
Guard LegionariesAbsolutismUnlock unit
Referenced by 1
Heavy LegionariesUpgrades to only
Scripting 7
References 7
Game Concepts
Combat SpeedCombat speed
InitiativeInitiative
Morale Damage TakenMorale damage taken
Strength Damage TakenStrength damage taken
Graphics Tags
- heavy_tagGfx tags
- legionary_tagGfx tags
- musket_tagGfx tags
buildable = yes
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
}
location_potential = {
}


















