Cavaliers
Unit Type

Cavaliers

a_cavaliers
Cavaliers

The golden age of knighthood may be over, but the Nobility retains a presence on the battlefield as a gallant and well-armed cavalry force.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Discovery Heavy Cavalry
Maximum Strength600
Combat Power2.6
Morale Damage Taken−25%−25%
Strength Damage Taken−25%−25%
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.5
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Grasslands10%+10%
Jungle—+10%
Mountains—+10%
River—+10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Discovery Heavy Cavalry

6 units, with what each changes from the template.

Standard units
CavaliersLevy75%−25%−25%+10%+10%+10%+10%
LancersRegular
Special units
Reformed CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Lamellar Camelrya_heavy_camelry_3Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Lamellar Camelrya_heavy_camelry_levy_3Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Lanzas de CastillaRegular−15%−12.5%+1

Belongs to 2

Ages
Unit Categories

References 8

Prices
Goods Demands
Topographies
Vegetations

Members 1

Scripting 5

References 3

Game Concepts
Graphics Tags

Referenced by 1

Mentioned in 1

buildable = no
levy = yes
maintenance_demand = heavy_cavalry_maintenance
construction_demand = heavy_cavalry_construction
combat = {
grasslands = 0.10
wetlands = -0.10
}
gfx_tags = { heavy_tag }

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