
Situation
People's Uprising
Wealth inequality, a declining standard of living, and increased literacy have led to the rise of individual awareness. The ongoing exploitation of the lower classes by the nobility, along with the unchecked power of the ruling class, has finally driven both our burghers and the peasantry to demand a change in government. This new movement challenges the established order of society, which for as long as we can recall has seen a dominant upper class oppress those below them.
The People's Uprising has erupted! Monarchies tremble as ideas of liberty, equality, and fraternity spread like wildfire. Will we embrace the flames of change, or defend the old order?
Recommended Actions:
We can become Revolutionary by siding with the Revolutionary rebels during the Revolution! Disaster.
The Situation enables 2 unique Peace Treaties: Reinstate the Monarchy and Force Revolution.
The Situation offers access to new Actions such as Suppress Foreign Revolutionaries and Assist Foreign Revolutionaries.
Extra Hints:
The strongest revolutionary country may claim the mantle of Revolutionary Target by having the highest Great Power Score.
Recommended Actions:
We can become Revolutionary by siding with the Revolutionary rebels during the Revolution! Disaster.
The Situation enables 2 unique Peace Treaties: Reinstate the Monarchy and Force Revolution.
The Situation offers access to new Actions such as Suppress Foreign Revolutionaries and Assist Foreign Revolutionaries.
Extra Hints:
The strongest revolutionary country may claim the mantle of Revolutionary Target by having the highest Great Power Score.
- 100%
- It is the
Revolutions - Any great powerIs Revolutionary
Exact conditions
- Ordered revolutionary (up to 1, highest
total_populationfirst)set_revolution_target_effect- Becomes the Revolutionary Target
- Not shown in the game's tooltipIfIs NOT RevolutionaryThenset_revolution_effect
- Becomes Revolutionary
- Not shown in the game's tooltip
- Lose 100 Government Power
- Gain +50 Government Power
- Lose 200 Stability
- Gain +115 Stability
- Lose 100 Prestige
- Gain +20 Prestige
- Create character: Estate:
BurghersAdministrative Ability5090
Diplomatic Ability5090
Military Ability5090
- Set new ruler: Rev ruler
- Set societal value:
Innovative 50 - Set societal value:
Plutocracy 25 - Set societal value:
Humanist 75 - Set societal value:
Free Subjects 100 - Set societal value:
Belligerent 33 - Set societal value:
Individualism 50 - Gain +5,000 Ducats
- Gain 50,000 Manpower
- Every estate privilegeRev country scopeRevoke estate privilege: Previous
- All Estate gain 0.2 Estate SatisfactionAll Estate gain value Estate Satisfaction↗
- ThenAdd estate satisfaction:
Nobility · value - ThenAdd estate satisfaction:
Clergy · value - ThenAdd estate satisfaction:
Burghers · value - ThenAdd estate satisfaction:
Commoners · value - ThenAdd estate satisfaction:
Tribes · value - ThenAdd estate satisfaction:
Dhimmi · value
- start_parliament_effect↗IfNotIs active parliamentThen
- IfParliament location existsThen
- Parliament will move to Parliament location
- Parliament Location gains Parliament Location for the duration of the Parliament.
- IfParliament location: capitalThenWe move towards centralization as Parliament Location is our Capital.OtherwiseWe move towards decentralization as Parliament Location is NOT our Capital.
Else ifCapital existsThenParliament will move to capital - The Parliament will be called
- IfParliament issue existsThen
- Sets the Parliament Issue to Parliament issue
- Set parliament issue supportAdd
- Desc:
parliament_base_support - Value:
Parliament Base Support
If- LimitParliament issueEstate typeAlways loyal: no
- Add
- Desc:
estate_power - Value:
estate_power(scope:parliament_issue.estate_type)
- Desc:
- Desc:
- Gain +50 Army Tradition
- Gain +50 Navy Tradition
- While
- Count: 8
- Create characterAdministrative Ability
5070
Diplomatic Ability5070
Military Ability5070
- Every countrywhere
- At least one of
- Is the Revolutionary Target
- Is a neighbor of
revolutionary_target - Is a Great Power
- All of
- Is a Human Player
- Is NOT a pop.
The Event '
The Target Of Rev Adjective Revolution' happens
Exact script
- It is the
- This is the Revolutionary Target
- Has an owner
- OwnerRevolutionary Target: This
- This Country is currently experiencing the Revolution! Disaster
- Has an owner
- OwnerAny active disasterDisaster type:
Revolution!
- This Country is currently embroiled in a Civil War against Revolutionary RebelsOwnerAny enemy war leader
- Is Revolutionary
- Is in a Civil War
- Is a Rebel Movement state
- This Revolutionary Country is fighting to defend the ideals of the People's UprisingOwner
- Is Revolutionary
- Any current war
- Casus Belli:
Crush the Revolution - Defender leader: Previous
- Casus Belli:
- This Country is fighting against a Revolutionary Country using the Crush the Revolution Casus BelliOwner
- Is NOT Revolutionary
- Any current war
- Casus Belli:
Crush the Revolution - Attacker leader: Previous
- Casus Belli:
- This Country is a RevolutionaryOwnerIs Revolutionary
Situation Outcomes 1
The Revolutionary Fervor FadesRequirements
Actions 7
Assist Foreign RevolutionariesPrice
- 1
Ducatsscaled by economic base - 5
Government Power
Cooldown 5 years
Requirements
What it does
Demote Local AristocracyPrice
- 1
Ducatsscaled by economic base - 5
Government Power
Cooldown 6 months
Requirements
What it does
Elevate Local AristocracyPrice
- 1
Ducatsscaled by economic base - 5
Government Power
Cooldown 6 months
Requirements
What it does
Institute Governmental PurgesPrice
- 1
Ducatsscaled by economic base - 5
Government Power
Cooldown 1 year
Requirements
What it does
Reestablish the ParliamentPrice
- 1
Ducatsscaled by economic base - 5
Government Power
Cooldown 5 years
Requirements
What it does
Spread Revolutionary SentimentPrice
- 1
Ducatsscaled by economic base - 5
Government Power
Cooldown 5 years
Requirements
What it does
Suppress Foreign RevolutionariesPrice
- 1
Ducatsscaled by economic base - 5
Government Power
Cooldown 5 years
Requirements
What it does
- Is NOT a poporbuilding.
Exact conditions
- Ordered great power (up to 1, highest
total_populationfirst)whereset_revolution_target_effect- Becomes the Revolutionary Target
- Not shown in the game's tooltipIfIs NOT RevolutionaryThenset_revolution_effect
- Becomes Revolutionary
- Not shown in the game's tooltip
- Lose 100 Government Power
- Gain +50 Government Power
- Lose 200 Stability
- Gain +115 Stability
- Lose 100 Prestige
- Gain +20 Prestige
- Create character: Estate:
BurghersAdministrative Ability5090
Diplomatic Ability5090
Military Ability5090
- Set new ruler: Rev ruler
- Set societal value:
Innovative 50 - Set societal value:
Plutocracy 25 - Set societal value:
Humanist 75 - Set societal value:
Free Subjects 100 - Set societal value:
Belligerent 33 - Set societal value:
Individualism 50 - Gain +5,000 Ducats
- Gain 50,000 Manpower
- Every estate privilegeRev country scopeRevoke estate privilege: Previous
- All Estate gain 0.2 Estate SatisfactionAll Estate gain value Estate Satisfaction↗
- ThenAdd estate satisfaction:
Nobility · value - ThenAdd estate satisfaction:
Clergy · value - ThenAdd estate satisfaction:
Burghers · value - ThenAdd estate satisfaction:
Commoners · value - ThenAdd estate satisfaction:
Tribes · value - ThenAdd estate satisfaction:
Dhimmi · value
- start_parliament_effect↗IfNotIs active parliamentThen
- IfParliament location existsThen
- Parliament will move to Parliament location
- Parliament Location gains Parliament Location for the duration of the Parliament.
- IfParliament location: capitalThenWe move towards centralization as Parliament Location is our Capital.OtherwiseWe move towards decentralization as Parliament Location is NOT our Capital.
Else ifCapital existsThenParliament will move to capital - The Parliament will be called
- IfParliament issue existsThen
- Sets the Parliament Issue to Parliament issue
- Set parliament issue supportAdd
- Desc:
parliament_base_support - Value:
Parliament Base Support
If- LimitParliament issueEstate typeAlways loyal: no
- Add
- Desc:
estate_power - Value:
estate_power(scope:parliament_issue.estate_type)
- Desc:
- Desc:
- Gain +50 Army Tradition
- Gain +50 Navy Tradition
- While
- Count: 8
- Create characterAdministrative Ability
5070
Diplomatic Ability5070
Military Ability5070
- Every countrywhereIs aware of the Root Situation
- One of these, at random
- 98%Nothing happens
- 1%Trigger event silently: Political Accusations
- 1%Trigger event silently:
Stirring Unrest in Target Province
- One of these, at random
- 99%Nothing happens
- 1%Trigger event silently: The Parliament
- One of these, at random
- 99%Nothing happens
- 1%Trigger event silently:
War Against the Target Country
- IfDoes NOT have Variable: guillotine_eventThen
- Ordered revolutionary (highest
num_of_advances_researchedfirst)whereAny active disasterDisaster type:
Revolutionary ChaosTrigger event silently: The Invention of the Guillotine - Set variable: guillotine_event
- Ordered revolutionary (highest
Exact script
- Ordered great power (up to 1, highest
- Remove variable: guillotine_event
- Every country
- Remove variable: rev_sit_parliament_event
- Remove variable: easier_rev_disaster
- The Event '
The People's Uprising is Crushed' happens
Exact script
Requires 4
Disasters
Revolution!Tooltip
Revolutionary ChaosEach month
Ages
RevolutionsCan start
Casus Belli
Crush the RevolutionMap color, Tooltip
Triggers 7
Events
The Target Of Rev Adjective RevolutionWhen it starts
War Against the Target CountryEach month
Stirring Unrest in Target ProvinceEach month- Political AccusationsEach month
- The ParliamentEach month
- The Invention of the GuillotineEach month
The People's Uprising is CrushedAfter it ends
Mentions 5
Disasters
Revolution!Guide
Actions
Peace Treaties
Force RevolutionGuide
Reinstate the MonarchyGuide
Required by 4
Laws
Rights of the CrownCan't be changed while
Casus Belli
Crush the RevolutionCreate visible, Declare enabled
Spread the RevolutionCreate visible, Declare enabled
Peace Treaties
Force RevolutionPotential
Members 19
Events
The Target Of Rev Adjective RevolutionEvent namespace
Herald of the RevolutionEvent namespace
Actor Fans the Flames of RevolutionEvent namespace
War Against the Target CountryEvent namespace
The Execution of Target CharacterEvent namespace
Foreign Aid to TargetEvent namespace
Stirring Unrest in Target ProvinceEvent namespace- Political AccusationsEvent namespace
- The ParliamentEvent namespace
- The Invention of the GuillotineEvent namespace
Mentioned in 2
Events
Modifier Types
Scripting 15
Requires 1
- guillotine_eventEach month
Grants 1
- guillotine_eventEach month
Removes 3
- easier_rev_disasterAfter it ends
- guillotine_eventAfter it ends
- rev_sit_parliament_eventAfter it ends
Uses 1
- set_revolution_target_effectEach month, When it starts
References 1
- monthly_spawn_chance_uniqueMonthly spawn chance
Mentions 7
Game Concepts
ActionGuide
DisasterGuide
Great Power ScoreGuide
Peace TreatyGuide
RevolutionaryGuide
Revolutionary TargetGuide
SituationGuide
Mentioned in 1
hint_tag = hint_the_revolution
outcome = {
name = "the_revolution_revolutionary_wave_spent"
trigger = {
the_revolution_end_trigger = yes
}
}
