Dopasuj stan
Działanie gabinetuNowość w tej wersji

Dopasuj stan

tyranny_of_the_capital_actionin_game/common/cabinet_actions/tyranny_of_the_capital_action.txt:1

To zwiększy Concept Concept.

WymagaMieszczanieStanselect triggerDuchowniStanselect triggerKozacyStanselect triggerZimmiStanselect triggerSzlachciceStanselect triggerWłościanieStanselect triggerPlemionaStanselect trigger

Modyfikatory

Definicjain_game/common/cabinet_actions/tyranny_of_the_capital_action.txt:1

2ability = dip
3allow_multiple = no
5potential = {
6has_reform = government_reform:tyranny_of_the_capital_reform
}
9allow = {
}
12select_trigger = {
13looking_for_a = estate
14source = actor
15target_flag = target
16name = "mission_select_estate" Wybierz Estate
17column = {
18data = name
}
20visible = {
21estate_type = {
22always_loyal = no
}
24scope:actor = {
25country_has_estate = root.estate_type
}
}
28enabled = {
29trigger_if = {
30limit = {
}
31custom_tooltip = {
31text = appease_estate_hover_nobles Szlachcice otrzymają odnowienie Concept i premię do Concept.
31always = yes
}
}
33trigger_if = {
34limit = {
}
35custom_tooltip = {
35text = appease_estate_hover_clergy Duchowni otrzymają odnowienie Concept i premię do Concept.
35always = yes
}
}
37trigger_if = {
38limit = {
}
39custom_tooltip = {
39text = appease_estate_hover_burghers Mieszczanie otrzymają odnowienie Concept i premię do Concept.
39always = yes
}
}
41trigger_if = {
42limit = {
}
43custom_tooltip = {
43text = appease_estate_hover_peasants Włościanie otrzymają odnowienie Concept i premię do Concept.
43always = yes
}
}
45trigger_if = {
46limit = {
}
47custom_tooltip = {
47text = appease_estate_hover_dhimmi Zimmi otrzymają odnowienie Concept i premię do Concept.
47always = yes
}
}
49trigger_if = {
50limit = {
}
51custom_tooltip = {
51text = appease_estate_hover_tribes Plemiona otrzymają odnowienie Concept i premię do Concept.
51always = yes
}
}
53trigger_if = {
54limit = {
}
55custom_tooltip = {
55text = appease_estate_hover_cossacks Kozacy otrzymają odnowienie Concept i premię do Concept.
55always = yes
}
}
57satisfaction < 0.5
}
}
62country_modifier = {
63display_trigger = {
64NOT = {
64exists = scope:target
}
}
66potential_trigger = {
67custom_tooltip = {
68text = appease_estate_selected_estate_will_receive Wybrany Estate otrzyma premie do Concept.
69always = no
}
}
}
78country_modifier = {
79display_trigger = {
80exists = scope:target
81scope:target.estate_type = estate_type:nobles_estate
}
83potential_trigger = {
84custom_tooltip = {
85text = appease_estate_active_modifier Wybrane premie Concept:
86exists = scope:target
87scope:target.estate_type = estate_type:nobles_estate
}
}
}
96country_modifier = {
97display_trigger = {
98exists = scope:target
99scope:target.estate_type = estate_type:clergy_estate
}
101potential_trigger = {
102custom_tooltip = {
103text = appease_estate_active_modifier Wybrane premie Concept:
104exists = scope:target
105scope:target.estate_type = estate_type:clergy_estate
}
}
}
115country_modifier = {
116display_trigger = {
117exists = scope:target
118scope:target.estate_type = estate_type:burghers_estate
}
120potential_trigger = {
121custom_tooltip = {
122text = appease_estate_active_modifier Wybrane premie Concept:
123exists = scope:target
124scope:target.estate_type = estate_type:burghers_estate
}
}
}
133country_modifier = {
134display_trigger = {
135exists = scope:target
136scope:target.estate_type = estate_type:peasants_estate
}
138potential_trigger = {
139custom_tooltip = {
140text = appease_estate_active_modifier Wybrane premie Concept:
141exists = scope:target
142scope:target.estate_type = estate_type:peasants_estate
}
}
}
151country_modifier = {
152display_trigger = {
153exists = scope:target
154scope:target.estate_type = estate_type:dhimmi_estate
}
156potential_trigger = {
157custom_tooltip = {
158text = appease_estate_active_modifier Wybrane premie Concept:
159exists = scope:target
160scope:target.estate_type = estate_type:dhimmi_estate
}
}
}
170country_modifier = {
171display_trigger = {
172exists = scope:target
173scope:target.estate_type = estate_type:tribes_estate
}
175potential_trigger = {
176custom_tooltip = {
177text = appease_estate_active_modifier Wybrane premie Concept:
178exists = scope:target
179scope:target.estate_type = estate_type:tribes_estate
}
}
}
188country_modifier = {
189display_trigger = {
190exists = scope:target
191scope:target.estate_type = estate_type:cossacks_estate
}
193potential_trigger = {
194custom_tooltip = {
195text = appease_estate_active_modifier Wybrane premie Concept:
196exists = scope:target
197scope:target.estate_type = estate_type:cossacks_estate
}
}
}
206is_finished = {
207scope:target = {
208satisfaction >= 0.5
}
}
212progress = {
213scope:target = {
214value = satisfaction
}
}
© 2026 Soft Santa Cruz, S.L.U.. Wszelkie prawa zastrzeżone. Nieoficjalny projekt fanowski, niezwiązany z Paradox Interactive. Zawartość gry © Paradox Interactive. O serwisie · Prywatność · Nota prawna