Static ModifierChanged this version
Development
multiplies with development in location (0-100)
Modifiers
Local Population Capacity %+2.5%
Local Proximity Efficiency+0.5%
Supply Limit+2%
Blockade Force Required+0.01
Migration Attraction+0
Market Attraction+0.2%
Institution Growth+0.2%
Construction Speed+1%
Local Food Production %+1%
Supported Building Levels+1
Maximum RGO Size+100
Character Life Expectancy+0
Occupation Time+1%
Buildings Construction Efficiency+0.2%
Maximum Stockpile Capacity+5
Local Mills Construction Efficiency+1%
Definitionmain_menu/common/static_modifiers/location.txt:294
295game_data = {
296category = location
}