Static Modifier
Development
Local Population Capacity+2.5%
Local Proximity Efficiency+0.5%
Supply Limit+2%
Blockade Force Required+0.01
Migration Attraction+0.0025
Market Attraction+0.2%
Institution Growth+0.2%
Construction Speed+1%
Local Food Production+0.25%
Supported Building Levels+1
Maximum RGO Size+100
Character Life Expectancy+0
Occupation Time+1%
Buildings Construction Efficiency+0.2%
Maximum Stockpile Capacity+5
Local Mills Construction Efficiency+1%
Scripting 2
References 1
- monthly_food_productivity_tiny_bonusModifiers
Mentions 1
DevelopmentName
game_data = {
category = location
}