
Vegetation
Desert
Deserts are barren landscapes with little precipitation and almost no potential for plant or animal life.
- +15%
Heavy Camelry - +15%
Armored Camelry - +15%
Lamellar Camelry - +15%
Barded Camelry - +15%
Plated Camelry - +15%
Camel Cuirassiers - +15%
Camelry - +15%
Camel Archers - +15%
Mehari - +15%
Camel Pistoleers - +15%
Camel Cavalry - +15%
Camel Dragoons
Required by 15
Events
- johan.1Trigger
Flourishing Agriculture in Target LocationAs soon as it happens, Trigger
Rogue Tribes Raid Target LocationAs soon as it happens, Trigger
Palm Irrigation of Target LocationAs soon as it happens, Trigger
Sophisticated Architecture of Target LocationAs soon as it happens, Trigger
Expeditions
The Royal ḤajjEach month
The Great PilgrimageOn reaching a new location
The Relic HuntEach month
Buildings
Palm Irrigation NetworkAllow
FalajAllow
Referenced by 25
Estate Privileges
Desert PowerLocation modifier 1
Mentioned in 1
Scripting 37
References 1
- monthly_food_productivity_radical_penaltyLocation modifier
Required by 3
Script Values
Referenced by 33
Scripted Triggers
Ambience Generators
- sand_storm_01Vegetation
color = terrain_desert
movement_cost = 1.1
proximity = -0.05
has_sand = yes
location_modifier = {
}
colonial_migration_size_modifier = -0.2
audio_tags = {
masDataVegetationDensity = 0.0
}
debug_color = rgb { 242 242 111 }














