Static ModifierChanged this version
Negative Prosperity
multiplies with devastation in location (0 to -1)
Applies while the location's prosperity is negative. The listed values are multiplied by prosperity (0 to −1), so every sign flips: at −100% prosperity a listed +50% becomes −50%, and a listed −50% becomes +50%.
Modifiers
Local Food Production %+50%
Raw Materials Output+50%
Production Efficiency+50%
Population Growth+0.5%
Local Monthly Literacy+0.05%
Local Pop Promotion Speed %+50%
Migration Attraction+1
Local Monthly Development+0.004
Character Life Expectancy+10
Mercenary Size−50%
Construction Speed+50%
Building Establishment Reduction+0.01
Definitionmain_menu/common/static_modifiers/location.txt:259
260game_data = {
261category = location
}