Static Modifier
Negative Prosperity
Applies while the location's Prosperity is negative. The listed values are multiplied by Prosperity (0 to −1), so every sign flips: at −100% Prosperity a listed +50% becomes −50%, and a listed −50% becomes +50%.
Local Food Production+50%
Raw Materials Output+50%
Production Efficiency+50%
Population Growth+1.5%
Local Monthly Literacy+0.05%
Local Pop Promotion Speed+50%
Migration Attraction+1
Local Monthly Development+0.004
Character Life Expectancy+10
Pop Mercenary Drain−50%
Construction Speed+50%
Building Establishment Reduction+0.01
Scripting 1
Mentions 1
ProsperityName
game_data = {
category = location
}