Polders
Building

Polders

polders

The Low Countries are highly susceptible to flooding, and the many disastrous floods that happened between the 11th and 14th centuries led to the creation of the Zuiderzee. This excessive flooding also caused coastal soils to become uselessly salinated. Thankfully, we now have the technology to reclaim this damaged land and use it productively for agriculture.

Unlocked by
Cost
Construction goods
Build time
365 days

Location potential
  • At least one of
    • Is on the coast
    • Is adjacent to a lake
  • Topography: Wetlands
Exact conditions

Production Methods 1

Polders
Uses
Base cost
0.4
Base revenue
0
Base profit
-0.4

Requires 1

Belongs to 1

References 6

Pop Types
Goods Demands
Location Ranks

Unlocked by 1

Mentioned in 1

Scripting 4

References 4

Script Values

audio_tier = 3
is_special = yes
is_foreign = no
pop_type = laborers
max_levels = polders_max_level
employment_size = village_employment_size (1)
build_time = infrastructure_build_time (365)
town = yes
city = yes

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice