
Building
Polders
The Low Countries are highly susceptible to flooding, and the many disastrous floods that happened between the 11th and 14th centuries led to the creation of the Zuiderzee. This excessive flooding also caused coastal soils to become uselessly salinated. Thankfully, we now have the technology to reclaim this damaged land and use it productively for agriculture.
Requires
Favorable Social MobilityAdvance
Favorable Social MobilityAdvancePotential
CultureBelongs to the Netherlandish Culture Group
- Build time
- 365 days
Location potential
- At least one of
- Is on the coast
- Is adjacent to a lake
- Topography:
Wetlands
Exact conditions
Per level, by goods access
Production Methods 1
Requires 1
WetlandsLocation potential
Belongs to 1
Infrastructure BuildingsCategory
References 6
Pop Types
LaborersPop type
Goods Demands
- Polders ConstructionConstruction goods
Location Ranks
CityLocation rank
MegalopolisLocation rank
Rural SettlementLocation rank
TownLocation rank
Unlocked by 1
PoldersRenaissanceUnlock building
Mentioned in 1
Scripting 4
References 4
Script Values
- infrastructure_build_timeBuild time
- monthly_food_productivity_weak_bonusPer level, by goods access
- polders_max_levelMax levels
- village_employment_sizeEmployment size
audio_tier = 3
is_special = yes
is_foreign = no







