Ritual Selection
Heir Selection

Ritual Selection

ritual_selection

It is a type of Succession Law used in many cultures all around the world, in which the new ruler is chosen from the sons of the previous ruler through the celebration of a ritual competition where the winner gets the right to rule.

Potential
CultureBelongs to the Andean Culture Group
Exact conditions

Succession

Candidates

  • Men only
  • Children can be candidates
  • Only from Nobility
  • The game lists the candidates

Candidate score

How the game scores each candidate: the lines that apply add up.

  • Candidate gets random score (from 0.00 up to +200.00)+ random 0 to 199
  • Score per Administrative Ability+ RootAdministrative Ability
  • Score per Diplomatic Ability+ RootDiplomatic Ability
  • Score per Military Ability+ RootMilitary Ability
  • Score for Ignored Culture−100
    When
    None of
    • Target
      Any primary or accepted cultureRootCulture: This
  • Score if parent is current Ruler+100
    When
    • RootFather exists
    • All of
      • TargetRuler exists
      • RootFather: TargetRuler
  • Score if parent is current Ruler's' first wife+50
    When
    • RootMother exists
    • All of
      • Target
        Rulerfirst_spouse exists
      • RootMother: TargetRulerFirst spouse
  • Score for being younger than 10 years of age−100
    When
    RootAge in years < 10
  • Score for being older than 40 years of age+ RootAge in years − 40 × -10
    When
    RootAge in years > 40
  • Is unsuited to Rule−1,000

  • If
    Root exists
    • +• Candidate gets random score (from 0.00 up to +200.00)
      • =random_integer
      • mod200
    • +• Score per Administrative Ability
      • =root.adm
    • +• Score per Diplomatic Ability
      • =root.dip
    • +• Score per Military Ability
      • =root.mil
    • If
      None of
      • Target
        Any primary or accepted cultureRootCulture: This
      • +• Score for Ignored Culture
        • =-100
    • If
      RootFather exists
      • If
        • TargetRuler exists
        • RootFather: TargetRuler
        • +• Score if parent is current Ruler
          • =100
    • If
      RootMother exists
      • If
        • Target
          Rulerfirst_spouse exists
        • RootMother: TargetRulerFirst spouse
        • +• Score if parent is current Ruler's' first wife
          • =50
    • If
      RootAge in years < 10
      • +• Score for being younger than 10 years of age
        • =-100
    • If
      RootAge in years > 40
      • +• Score for being older than 40 years of age
        • =root.age_in_years
        • −40
        • ×-10
    • If
      • +• Is unsuited to Rule
        • =-1,000
  • If
    Root does not exist
    • +• Candidate gets random score (from 0.00 up to +200.00)
      • +• Score per Administrative Ability
        • =1
      • +• Score per Diplomatic Ability
        • =1
      • +• Score per Military Ability
        • =1
      • +• Score for Ignored Culture
        • =-100
      • +• Score if parent is current Ruler
        • =100
      • +• Score if parent is current Ruler's' first wife
        • =50
      • +• Score for being younger than 10 years of age
        • =-100
      • +• Score for being older than 40 years of age
        • =-10

    Requires 2

    Culture Groups
    Modifier Types

    References 1

    Referenced by 3

    Scripting 1

    Mentions 1

    include_ruler_siblings = no
    all_in_dynasty = no
    through_female = no
    allow_female = no
    allow_children = yes
    ignore_ruler = yes
    show_candidates = yes
    allowed_estates = { nobles_estate }
    heir_is_allowed = {
    }
    potential = {
    culture = {
    has_culture_group = culture_group:andean_group
    }
    }

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