Scripted Trigger
portrait_clergy_trigger
What it checks
IfThis exists
Then
- Gfx culture applicable: RELIGION GFX↗
- At least one of
- Belongs to
Clergy Estate - Is a Religious Figure
- All of
- Is ruler
- Any ruling countriesGovernment:
Theocracy
- Belongs to
- None of
- Any ruling countriesAt least one of
- Has the
Military Order Government Reform - Government:
Monarchyor
Republic
- Has the
- Gfx culture applicable: military_order_gfx↗
Script that calls it fills these in, as each caller in Connections shows.
$RELIGION_GFX$
Requires 5
Government Reforms
Military OrderTrigger if
Estates
ClergyTrigger if
Scripting 21
Uses 2
- portrait_military_order_triggerTrigger if
- portrait_religion_clothing_triggerRELIGION_FLAG = $RELIGION_GFX$Trigger if
Used by 19
Scripted Triggers
- portrait_cannot_wear_armor_triggerRELIGION_GFX = catholic_gfxOR
- portrait_is_patriarch_triggerRELIGION_GFX = eastern_christian_gfxTrigger if
Portrait Modifiers
- beard_pool_prototypeRELIGION_GFX = catholic_gfxProto byzantine full, Proto castilian full…
- beardsRELIGION_GFX = catholic_gfxDefault beard
- capesRELIGION_GFX = catholic_gfxEuropean royalty, Late european royalty
- clothesRELIGION_GFX = folk_african_gfx (+10)Ashanti clergy, Aztec clergy…
- d008_beardsRELIGION_GFX = eastern_christian_gfxEast mediterranean beards 2
- d008_clothesRELIGION_GFX = eastern_christian_gfx (+1)East mediterranean bishop, East mediterranean monk…
- d008_headwearRELIGION_GFX = eastern_christian_gfx (+1)East mediterranean bishop, East mediterranean monk…
- d009_beardsRELIGION_GFX = catholic_gfxCastilian beards