Elective Succession
Heir Selection

Elective Succession

elective_succession

It is a type of Succession Law of a Monarchy, in which the new ruler is elected by the Nobility. Although every noble would be eligible to be elected, the electors prefer a member of the current dynasty for the position of monarch.

This Succession Law might have unintended repercussions for any of our current or future unions.

Can't be changed while
Exact conditions

Succession

Candidates

  • Elected from up to 3 candidates
  • Rules for life
  • Includes the ruler's siblings
  • Considers every character in the country
  • Considers every member of the ruler's dynasty
  • Men and women
  • Adults only
  • Only from Nobility

Candidate score

How the game scores each candidate: the lines that apply add up.

  • Score per Administrative Ability+ RootAdministrative Ability
  • Score per Diplomatic Ability+ RootDiplomatic Ability
  • Score per Military Ability+ RootMilitary Ability
  • Score for Female−100
    When
    Is female
  • Score if parent is current Ruler+100
    When
    • RootFather exists
    • Any parent
      • TargetRuler exists
      • This: TargetRuler
  • Score if father was historical Ruler+100
    When
    • RootFather exists
    • None of
      • Any parent
        • TargetRuler exists
        • This: TargetRuler
    • Target
      Any ruler
      • Is Dead
      • RootFather: This
  • Is unsuited to Rule−1,000
  • Score for Ignored Culture−100
    When
    None of
    • Target
      Any primary or accepted cultureRootCulture: This

  • If
    Root exists
    • +• Score per Administrative Ability
      • =root.adm
    • +• Score per Diplomatic Ability
      • =root.dip
    • +• Score per Military Ability
      • =root.mil
    • If
      Is female
      • +• Score for Female
        • =-100
    • If
      RootFather exists
      • If
        Any parent
        • TargetRuler exists
        • This: TargetRuler
        • +• Score if parent is current Ruler
          • =100
      • Otherwise
        • If
          Target
          Any ruler
          • Is Dead
          • RootFather: This
          • +• Score if father was historical Ruler
            • =100
    • If
      • +• Is unsuited to Rule
        • =-1,000
    • If
      None of
      • Target
        Any primary or accepted cultureRootCulture: This
      • +• Score for Ignored Culture
        • =-100
  • If
    Root does not exist
    • +• Score if father was historical Ruler
      • =100
    • +• Score if parent is current Ruler
      • =100
    • +• Score per Administrative Ability
      • =1
    • +• Score per Diplomatic Ability
      • =1
    • +• Score per Military Ability
      • =1
    • +• Score for Female
      • =-100
    • +• Score for Ignored Culture
      • =-100

Lose 10 Legitimacy
Exact script

Requires 2

Estates
  • CrownCan't be changed while
Modifier Types

References 1

Mentions 2

Estates
Government Types

Required by 3

Decisions

Unlocked by 2

Policies

Granted by 2

Referenced by 1

Scripting 4

Requires 1

Uses 1

References 1

Mentions 1

use_election = yes
include_ruler_siblings = yes
all_in_country = yes
all_in_dynasty = yes
through_female = yes
ignore_ruler = yes
allow_female = yes
term_duration = 0
allowed_estates = { nobles_estate }
heir_is_allowed = {
}

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