Scripted TriggersIScripted Triggeris_candidate_for_OW_goodConditionsWhat it checksAt least one ofnum_pop_type:peasants > 1num_pop_type:laborers > 1Raw material: NotGoldorSilverorGemsorPearlsorAmberorSilkorIncenseorMercuryorSaffronorPepperorClovesorChiliorLivestockorIronorTinorCottonorWheatorSturdy GrainsorCoffeeorRiceorSugarorWineorHorsesMarketIfGood to be replaced scope: CopperorTinorMarbleorAlumorBeeswaxorLeadThenAny location in marketCount > 3Can be Owner, i.e. it is NOT an impassable, sea, or lake LocationRaw material: Good to be replaced scopeOtherwiseAny location in marketCount > 1Can be Owner, i.e. it is NOT an impassable, sea, or lake LocationRaw material: Good to be replaced scopeConnectionsRequires 6GoodsAlumMarketBeeswaxMarketCopperMarketLeadMarketMarbleMarketTinMarketReferences 23GoodsAmberNORChiliNORClovesNORCoffeeNORCottonNORGemsNORGoldNORHorsesNORIncenseNORIronNORShow all 23Used by 1Spread an Old World GoodSelect trigger 4Definitionin_game/common/scripted_triggers/situation_triggers.txt:548▾OR = {num_pop_type:peasants > 1num_pop_type:laborers > 1}Show the whole script (58 lines)History