
BuildingChanged this version
Liquor Manufactory
A center of production where the secrecy of an old time guild is drowned by the great demand for increased amounts of distilled goods. This need has shaped a new and modern system of production that prioritizes quantity and profit.
Production Methods 5
Definitionin_game/common/building_types/production_liquor.txt:191
192audio_tier = 3
193is_foreign = no
195max_levels = manufactory_max_level
196startup_ramp_target = manufactory_startup_ramp_target
200employment_size = manufactory_employment
203town = yes
204city = yes
205megalopolis = yes
209build_time = manufactory_build_time
211obsolete = distillers_workshop
213unique_production_methods = {
214sugar_distillery_maintenance = {
216sugar = 1.0649
217pottery = 0.1064
218glass = 0.1817
220produced = liquor
221output = 2
223category = manufactory_input
225debug_max_profit = manufactory_profit_margin
}
228rice_distillery_maintenance = {
229rice = 3.1948
230pottery = 0.1063
231glass = 0.1817
234produced = liquor
235output = 2
237category = manufactory_input
238debug_max_profit = manufactory_profit_margin
}
241potato_distillery_maintenance = {
242potato = 3.1948
243pottery = 0.1063
244glass = 0.1817
246produced = liquor
247output = 2
249category = manufactory_input
250debug_max_profit = manufactory_profit_margin
}
252wheat_distillery_maintenance = {
253pottery = 0.1063
254wheat = 3.1948
255glass = 0.1817
256produced = liquor
257output = 2
259category = manufactory_input
260debug_max_profit = manufactory_profit_margin
}
263scottish_whisky_distillery_maintenance = {
264millet = 3.1948
265pottery = 0.1063
266glass = 0.1817
269produced = liquor
270output = 2
272category = manufactory_input
273debug_max_profit = manufactory_profit_margin
}
}
277custom_tags = {
midgame_manufactory
}