
Goods
Silk
The finest of all fabrics of the east was the silk produced in India, China, and East Asia. While less iconic than spices, the profits from silk and finely woven cotton cloth would in fact soon dwarf those of the spice trade for the European East India Companies.
Due to increasing demand attempts were also made to produce the material locally in mercantilist Europe, with very varied degrees of success.
To make goods
To keep buildings running
References 2
Prices
- Expand Farmsby namePrice to expand production
Goods Demands
- Expanding Farmsby nameGoods to expand production
Required by 12
Events
Silk Road CrisisOption 2- A Commercial ExploitTrigger
- Prosperity in the Markets of GranadaTrigger
The Tarh and the Country Adjective MonopoliesAs soon as it happens, Trigger
Textile Mills of Textile ProvinceTrigger
The Flying ShuttleAs soon as it happens, Trigger
Spinning JennyAs soon as it happens, Trigger
The Flow of GoodsAs soon as it happens, Trigger
Economic DevelopmentAs soon as it happens, Trigger- johan.12Trigger
Referenced by 19
Events
Wokou Name Raid!Option
Production Methods
'Ablaq PalaceProduced- Llotja seda MaintenanceSilk
- Palazzo AjutamicristoSilk
Silk Cloth ManufactoriesSilk
Silk Cloth MillsSilk
Silk Production GuildProduced
Silk Weavers GuildSilk
Silk Weavers WorkshopsSilk
Goods Demands
Mentioned in 32
Events
Mercantile TrafficDesc
The New CaravanseraiDesc
Silk Road CrisisDesc, Name
La Llotja de la SedaDesc
Silk of GranadaDesc, Name- A Commercial ExploitDesc
- Prosperity in the Markets of GranadaDesc
The Silk Production of LuccaDesc, Name
San Leucio ExperimentDesc- Target Location, City of the FairsDesc
Scripting 7
Required by 1
Referenced by 4
Scripted Triggers
- flavor_mlo_23_location_triggerAny buildings in location
- is_candidate_for_NW_goodNOR
- is_candidate_for_OW_goodNOR
Trade Cargo
- goods_silkRequired tags
Mentioned in 2
method = farming
category = raw_material
color = goods_silk
default_market_price = 4
ai_rgo_size_importance = 3







