Scripted TriggersIScripted Triggeris_candidate_for_NW_goodConditionsWhat it checksAt least one ofnum_pop_type:peasants > 1num_pop_type:laborers > 1Raw material: NotGoldorSilverorGemsorPearlsorAmberorSilkorIncenseorMercuryorSaffronorPepperorClovesorChiliorLivestockorIronorTinorTobaccoorCocoaorMaizeorPotatoesMarketIfGood to be replaced scope: CopperorTinorMarbleorAlumorBeeswaxorLeadThenRaw material amount (Good to be replaced scope) > 3OtherwiseRaw material amount (Good to be replaced scope) > 1ConnectionsRequires 6GoodsAlumMarketBeeswaxMarketCopperMarketLeadMarketMarbleMarketTinMarketReferences 19GoodsAmberNORChiliNORClovesNORCocoaNORGemsNORGoldNORIncenseNORIronNORLivestockNORMaizeNORShow all 19Used by 1Spread a New World GoodSelect trigger 4Definitionin_game/common/scripted_triggers/situation_triggers.txt:488▾OR = {num_pop_type:peasants > 1num_pop_type:laborers > 1}Show the whole script (46 lines)History