Scripted Effect
update_cloth_silk_guild_industry_variable
If
Any owned location
Any buildings in locationProduces
Fine Clothor
Silk
Fine Clothor
SilkOtherwise
Remove variable: produces_fine_cloth_or_silk_variable
Exact script
Requires 2
Fine ClothIf
SilkIf
Used by 2
- cloth_silk_guild_industry_trackerEffect
- on_game_startEffect
Scripting 2
Grants 1
Removes 1
if = {
limit = {
any_owned_location = {
any_buildings_in_location = {
}
}
}
}