Jolof: unique content
Country
Also played asCountries you switch to or form along the way: their content is added.
Culture
Culture GroupFrom the culture
LanguageFrom the culture
Court Language
Religion
Religion GroupFrom the religion
Government Type
Country Type
Original CapitalJolof · Guinea · Western Africa · Africa
Nothing in the game requires this.
Nothing in the game requires this.
Nothing in the game requires this.
Nothing in the game requires this.
Nothing in the game requires this.
Legal Basis
Tribal Cultural Identity
Tribal ModernizationAlso needs: Settled Country
Tribal Organization
Tribal Religious Values
Brehon Law
Centralized Tribe
Clan Council
Codified Power
Complete Religious Autonomy
Dynastic Lineage
Federal Tribe
Lip Service
Modernize into a MonarchyAlso needs: Settled Country
Modernize into a RepublicAlso needs: Settled Country
Modernize into a TheocracyAlso needs: Settled Country
Religious Tribe
Rule by the Public
State of Faith
Strong Community Customs
Tribal Identity
Bound by Service
Cavalry Raids
Control the Slave Trade
Courtly Competition
Domain of Many Tongues
Expanded Grazing Grounds
Far-Reaching Trade
Gifts and Hostages
Land of the Ancestors
Mining Tradition
Nomadic Tendencies
People of Ornamentation
Regnal Chronicles
Sturdy Grains Agriculture
The Sahel Trade
Wandering Scholars
Read from each definition’s conditions in the game files: only content that requires one of these is listed. Content anyone can get, and conditions on anything else (laws, buildings, neighbors), are left out.




























