
Law
Tribal Organization
Any group of people requires some form of organization in order to survive and thrive. Tribal organization emphasizes collective identity and customary law, and can be small- or large-scale.
Policies 5
Centralized Tribe- +0.1% Monthly Control
Clan Council- +5% Efficiency of Our Cabinet
Federal Tribe- +20% Proximity Efficiency
Jurchen Council- +0.05 Monthly Progress to Centralization
- −10% War with No Casus Belli Cost
- −0.03 Monthly Tribal Cohesion
- −25% Light Cavalry Maintenance Cost
Steppe Warbands- +0.1 Monthly Progress to Serfdom
- +10% Manpower
Definitionin_game/common/laws/00_tribes.txt:58
59law_category = administrative
63centralized_tribe_policy = {
64country_modifier = {
65global_monthly_control = 0.001
}
67estate_preferences = {
crown_estate
}
70years = 2
}
72federal_tribe_policy = {
73country_modifier = {
74global_distance_from_capital_speed_propagation = 0.2
}
76estate_preferences = {
peasants_estate
}
79years = 2
}
81clan_council_policy = {
82country_modifier = {
83country_cabinet_efficiency = 0.05
}
85estate_preferences = {
clergy_estate
}
88years = 2
}
90steppe_warbands_policy = {
91potential = {
91government_type = government_type:steppe_horde
}
92country_modifier = {
93monthly_towards_serfdom = societal_value_monthly_move
94global_manpower_modifier = 0.1
}
96estate_preferences = {
nobles_estate
}
99years = 2
}
102jurchen_council = {
103unique = yes
104potential = {
106culture = {
106has_culture_group = culture_group:jurchen_group
}
}
108country_modifier = {
109monthly_towards_centralization = societal_value_minor_monthly_move
110war_no_cb_cost_modifier = -0.1
111monthly_tribal_cohesion = -0.03
112army_light_cavalry_maintenance_cost_modifier = -0.25
}
114estate_preferences = {
nobles_estate
crown_estate
}
119years = 2
}