EU5
DB
Events
Events
7,528
On Actions
215
Disasters
36
Situations
22
Missions
11
Government
Laws
196
Policies
822
Government Types
5
Government Reforms
328
Heir Selections
44
Estates
8
Estate Privileges
261
Parliament Types
14
Parliament Issues
160
Parliament Agendas
128
Cabinet Actions
73
Bureaucracies
25
Societal Values
17
Society
Traits
147
Religions
293
Religion Groups
29
Religious Aspects
177
Religious Schools
43
Religious Focuses
8
Gods
127
Avatars
20
Holy Sites
241
Holy Site Types
10
Cultures
2,087
Culture Groups
209
Languages
640
Language Families
56
Institutions
18
Ages
6
Advances
3,178
Economy
Buildings
465
Building Categories
15
Production Methods
433
Goods
74
Pop Types
8
Urban Rights
50
Employment Systems
6
Military
Unit Types
323
Levies
43
Unit Categories
10
Casus Belli
102
War Goals
68
Diplomacy
Countries
2,340
Formable Countries
151
International Organizations
36
Special Statuses
26
Subject Types
20
Country Interactions
138
Actions
428
Resolutions
21
Peace Treaties
64
Hegemonies
5
Modifiers
Modifier Types
2,436
Static Modifiers
2,671
Auto Modifiers
151
World
Climates
8
Topographies
22
Vegetations
7
Diseases
7
Location Ranks
4
Country Ranks
4
DLCs
3
Scripting
Scripted Effects
754
Scripted Triggers
774
Define Groups
71
Defines
2,849
Scripted GUIs
10
Variables
2,077
Data
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Script Values
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All Script Values
1,137 script values, A–Z, page 1 of 2.
1
2
ABDICATE_GOVERNMENT_POWER_HIT
ABDICATE_PRESTIGE_HIT
advanced_peasant_building_employment
AI_MIN_YEARS_SCRIPTED_COUNTRY_INTERACTION_COOLDOWN
ai_spam_protection
albanian_emigration_chance
albanian_immigration_chance
align_societal_values_member_price
alliance_upkeep_cost
aqueduct_system_employment
aqueduct_system_max_level
army_tradition_extreme_bonus
army_tradition_extreme_penalty
army_tradition_mild_bonus
army_tradition_mild_penalty
army_tradition_radical_bonus
army_tradition_radical_penalty
army_tradition_severe_bonus
army_tradition_severe_penalty
army_tradition_ultimate_bonus
army_tradition_ultimate_penalty
army_tradition_weak_bonus
army_tradition_weak_penalty
assassinate_character_cost_multiplier
assured_defence_upkeep_cost
assured_offence_upkeep_cost
auto_coin_minting_enabled
automatic_defence_upkeep_cost
automatic_offence_upkeep_cost
bailiff_employment
bank_loan_takeover_cost
bank_office_build_time
bastion_employment
best_capital_for_colony
bestow_kingdom_title_cost
big_permanent_target_satisfaction_penalty
big_soldier_building
bock_max_level
bolster_imperial_army_cost
bribe_circle_leader_cost
bribe_imperial_circle_target_cost
build_price_age_of_absolutism
build_price_age_of_discovery
build_price_age_of_reformation
build_price_age_of_renaissance
build_price_age_of_revolution
build_price_age_of_tradition
bund_cap
burghers_default_satisfaction
burghers_medical_employment
byz_greek_diplo_count
byz_greek_population
byz_greek_traders_count
byz_romance_diplo_count
byz_romance_population
byz_romance_traders_count
byz_total_population
cabinet_stability_investment
capital_peasant_employment
castle_employment
cataphracts_unit_limit
cathedral_building_employment
celestial_authority_extreme_bonus
celestial_authority_extreme_penalty
celestial_authority_mild_bonus
celestial_authority_mild_penalty
celestial_authority_strong_bonus
celestial_authority_strong_penalty
celestial_authority_unique_bonus
celestial_authority_unique_penalty
celestial_authority_very_strong_bonus
celestial_authority_very_strong_penalty
celestial_authority_very_weak_bonus
celestial_authority_very_weak_penalty
celestial_authority_weak_bonus
celestial_authority_weak_penalty
chancery_max_level
character_age
chinese_expedition_negative_ai_weight
chinese_expedition_neutral_ai_weight
chinese_expedition_positive_ai_weight
chinese_expedition_scoring_function
chinese_expedition_very_negative_ai_weight
chinese_expedition_very_positive_ai_weight
clergy_default_satisfaction
clergy_medical_employment
clergy_removed_from_state_policy
clergy_stability_investment
cloth_guild_max_level
coastal_fort_employment
colonise_build_time
complacency_extreme_bonus
complacency_extreme_penalty
complacency_mild_bonus
complacency_mild_penalty
complacency_radical_bonus
complacency_radical_penalty
complacency_severe_bonus
complacency_severe_penalty
complacency_ultimate_bonus
complacency_ultimate_penalty
complacency_weak_bonus
complacency_weak_penalty
construction_center_max_level
construction_employment
control_extreme_bonus
control_extreme_penalty
control_mild_bonus
control_mild_penalty
control_radical_bonus
control_radical_penalty
control_severe_bonus
control_severe_penalty
control_ultimate_bonus
control_ultimate_penalty
control_weak_bonus
control_weak_penalty
cossacks_default_satisfaction
country_needs_allies_value
country_needs_offensive_friends
cripple_trade_efficiency_penalty
crown_power_estate_satisfaction_impact
cultural_building_time
cultural_employment
cultural_influence_extreme_bonus
cultural_influence_extreme_penalty
cultural_influence_mild_bonus
cultural_influence_mild_penalty
cultural_influence_radical_bonus
cultural_influence_radical_penalty
cultural_influence_severe_bonus
cultural_influence_severe_penalty
cultural_influence_ultimate_bonus
cultural_influence_ultimate_penalty
cultural_influence_weak_bonus
cultural_influence_weak_penalty
cultural_tradition_extreme_bonus
cultural_tradition_extreme_penalty
cultural_tradition_mild_bonus
cultural_tradition_mild_penalty
cultural_tradition_radical_bonus
cultural_tradition_radical_penalty
cultural_tradition_severe_bonus
cultural_tradition_severe_penalty
cultural_tradition_ultimate_bonus
cultural_tradition_ultimate_penalty
cultural_tradition_weak_bonus
cultural_tradition_weak_penalty
current_target_satisfaction
demand_unlawful_territory_cost
development_extreme_bonus
development_extreme_penalty
development_mild_bonus
development_mild_penalty
development_severe_bonus
development_severe_penalty
development_ultimate_bonus
development_ultimate_penalty
development_very_weak_bonus
development_very_weak_penalty
development_weak_bonus
development_weak_penalty
devotion_extreme_bonus
devotion_extreme_penalty
devotion_mild_bonus
devotion_mild_penalty
devotion_radical_bonus
devotion_radical_penalty
devotion_severe_bonus
devotion_severe_penalty
devotion_ultimate_bonus
devotion_ultimate_penalty
devotion_weak_bonus
devotion_weak_penalty
dhimmi_default_satisfaction
diplomatic_reputation_extreme_bonus
diplomatic_reputation_extreme_penalty
diplomatic_reputation_mild_bonus
diplomatic_reputation_mild_penalty
diplomatic_reputation_severe_bonus
diplomatic_reputation_severe_penalty
diplomatic_reputation_ultimate_bonus
diplomatic_reputation_ultimate_penalty
diplomatic_reputation_very_weak_bonus
diplomatic_reputation_very_weak_penalty
diplomatic_reputation_weak_bonus
diplomatic_reputation_weak_penalty
diplomats_extreme_bonus
diplomats_extreme_penalty
diplomats_mild_bonus
diplomats_mild_penalty
diplomats_severe_bonus
diplomats_severe_penalty
diplomats_ultimate_bonus
diplomats_ultimate_penalty
diplomats_weak_bonus
diplomats_weak_penalty
DISINHERIT_PRESTIGE_HIT
dock_employment
doom_extreme_bonus
doom_extreme_penalty
doom_mild_bonus
doom_mild_penalty
doom_severe_bonus
doom_severe_penalty
doom_ultimate_bonus
doom_ultimate_penalty
doom_weak_bonus
doom_weak_penalty
dry_dock_employment
eghabho_nore_mansion_max_level
elephant_hunting_grounds_employment
enforce_landfriede_cost
enforce_landfriede_ia_cost_effect
enforce_landfriede_ia_cost_trigger
enforce_religious_unity_cost
entrenchment_extreme_bonus
entrenchment_extreme_penalty
entrenchment_mild_bonus
entrenchment_mild_penalty
entrenchment_radical_bonus
entrenchment_radical_penalty
entrenchment_severe_bonus
entrenchment_severe_penalty
entrenchment_ultimate_bonus
entrenchment_ultimate_penalty
entrenchment_very_extreme_bonus
entrenchment_very_extreme_penalty
entrenchment_weak_bonus
entrenchment_weak_penalty
estate_build_time
estate_building_single_level
estate_building_stackable_level
estate_burgher_employment
estate_clergy_employment
estate_manpower_employment
estate_nobles_employment
estate_peasants_employment
estate_satisfaction_extreme_bonus
estate_satisfaction_extreme_penalty
estate_satisfaction_mild_bonus
estate_satisfaction_mild_penalty
estate_satisfaction_radical_bonus
estate_satisfaction_radical_penalty
estate_satisfaction_severe_bonus
estate_satisfaction_severe_penalty
estate_satisfaction_ultimate_bonus
estate_satisfaction_ultimate_penalty
estate_satisfaction_unique_bonus
estate_satisfaction_unique_penalty
estate_satisfaction_weak_bonus
estate_satisfaction_weak_penalty
expensive_build_price_age_of_absolutism
expensive_build_price_age_of_discovery
expensive_build_price_age_of_reformation
expensive_build_price_age_of_renaissance
expensive_build_price_age_of_revolution
expensive_build_price_age_of_tradition
fine_cloth_guild_max_level
force_convert_member_price
foreign_trade_employment
fortress_employment
fulani_cattle_rearing_pen_max_level
galley_barracks
galley_build_time
generic_burgher_employment
generic_event_building
generic_peasant_building_employment
generic_town_build_time
generic_tribesmen_employment
ghilman_unit_limit
government_build_time
government_power_extreme_bonus
government_power_extreme_penalty
government_power_mild_bonus
government_power_mild_penalty
government_power_radical_bonus
government_power_radical_penalty
government_power_severe_bonus
government_power_severe_penalty
government_power_ultimate_bonus
government_power_ultimate_penalty
government_power_weak_bonus
government_power_weak_penalty
granary_employment
grand_shipyard_employment
grant_county_privileges_cost
great_permanent_target_satisfaction_penalty
great_wall_of_china_employment
guarantee_upkeep_cost
guild_build_time
guild_employment
guild_max_level
guild_profit_margin
guild_startup_ramp_target
hanseatic_kontor_max_level
hanseatic_shipwright_guild_max_level
harmony_extreme_bonus
harmony_extreme_penalty
harmony_mild_bonus
harmony_mild_penalty
harmony_severe_bonus
harmony_severe_penalty
harmony_ultimate_bonus
harmony_ultimate_penalty
harmony_weak_bonus
harmony_weak_penalty
heavy_melee_damage
heavy_ship_build_time
hegemon_demand_base_acceptance
hegemon_demand_base_will_do
high_kingship_voter_fort_levels
high_kingship_voter_io_locations
high_kingship_voter_io_subjects
HIGH_WAR_EXHAUSTION
hire_artist_from_member_price
hire_artist_from_member_price_gain
hire_cabinet_character_from_member_price
hire_cabinet_character_from_member_price_gain
hire_military_leader_from_member_price
hire_military_leader_from_member_price_gain
honor_extreme_bonus
honor_extreme_penalty
honor_mild_bonus
honor_mild_penalty
honor_severe_bonus
honor_severe_penalty
honor_ultimate_bonus
honor_ultimate_penalty
honor_weak_bonus
honor_weak_penalty
HORDE_CIVIL_WAR_END_HORDE_UNITY
HORDE_CIVIL_WAR_END_STABILITY
HORDE_CIVIL_WAR_PRE_END_HORDE_UNITY
HORDE_CIVIL_WAR_PRE_END_STABILITY
horde_unity_extreme_bonus
horde_unity_extreme_penalty
horde_unity_mild_bonus
horde_unity_mild_penalty
horde_unity_radical_bonus
horde_unity_radical_penalty
horde_unity_severe_bonus
horde_unity_severe_penalty
horde_unity_ultimate_bonus
horde_unity_ultimate_penalty
horde_unity_weak_bonus
horde_unity_weak_penalty
hre_add_actor_trust
hre_add_recipient_trust
hre_circle_opinion_check
hre_default_diplo_action_acceptance
hre_default_emperor_policy_desire
hre_default_keep_policy_opinion
hre_default_opinion_check
hre_default_policy_opinion
hre_emperor_alignment_vote_bias_weight
hre_free_city_opinion_value
hre_imperial_armory_max_level
huge_capital_peasants_employment
huge_foreign_trade_employment
huge_noble_employment
huge_permanent_target_satisfaction
huge_permanent_target_satisfaction_penalty
huge_port_building_time
huge_production_efficiency_bonus
huge_production_efficiency_penalty
huge_religious_building_employment
huge_stability_investment_penalty
huge_tax_income_efficiency_bonus
huge_tax_income_efficiency_penalty
huge_trade_efficiency_bonus
huge_trade_efficiency_penalty
huge_trade_land_efficiency_bonus
huge_trade_land_efficiency_penalty
huge_trade_sea_efficiency_bonus
huge_trade_sea_efficiency_penalty
huge_unique_build_time
imperial_authority_controversial_law
imperial_authority_extreme_bonus
imperial_authority_extreme_penalty
imperial_authority_golden_bull
imperial_authority_mild_bonus
imperial_authority_mild_penalty
imperial_authority_opposed_law
imperial_authority_prince_friendly_law
imperial_authority_prince_very_friendly_law
imperial_authority_rebellious_law
imperial_authority_standard_law
imperial_authority_strong_bonus
imperial_authority_strong_penalty
imperial_authority_uncontroversial_law
imperial_authority_unique_bonus
imperial_authority_unique_penalty
imperial_authority_very_strong_bonus
imperial_authority_very_strong_penalty
imperial_authority_very_weak_bonus
imperial_authority_very_weak_penalty
imperial_authority_weak_bonus
imperial_authority_weak_penalty
improve_relations_member_price
inflation_extreme_bonus
inflation_extreme_penalty
inflation_mild_bonus
inflation_mild_penalty
inflation_severe_bonus
inflation_severe_penalty
inflation_ultimate_bonus
inflation_ultimate_penalty
inflation_weak_bonus
inflation_weak_penalty
infrastructure_build_time
insane_noble_employment
insane_permanent_target_satisfaction_penalty
instant_build_time
institution_base_spread_from_friendly_neighbor_with_early
institution_base_spread_from_friendly_neighbor_with_late
institution_base_spread_from_friendly_neighbor_with_mid
institution_base_spread_from_neighbor_with_early
institution_base_spread_from_neighbor_with_late
institution_base_spread_from_neighbor_with_mid
institution_progress_extreme_bonus
institution_progress_extreme_penalty
institution_progress_mild_bonus
institution_progress_mild_penalty
institution_progress_severe_bonus
institution_progress_severe_penalty
institution_progress_ultimate_bonus
institution_progress_ultimate_penalty
institution_progress_weak_bonus
institution_progress_weak_penalty
institution_spread_from_was_possible_spawn_early
institution_spread_from_was_possible_spawn_late
institution_spread_from_was_possible_spawn_mid
institution_spread_to_market_center
institution_spread_to_market_member_early
institution_spread_to_market_member_late
institution_spread_to_market_member_mid
institution_total_embraced_to_capital_early
institution_total_embraced_to_capital_late
institution_total_embraced_to_capital_mid
institution_trade_spread_value_early
institution_trade_spread_value_late
institution_trade_spread_value_mid
institutions_delta
integration_progress_extreme_bonus
integration_progress_extreme_penalty
integration_progress_mild_bonus
integration_progress_mild_penalty
integration_progress_severe_bonus
integration_progress_severe_penalty
integration_progress_ultimate_bonus
integration_progress_ultimate_penalty
integration_progress_very_weak_bonus
integration_progress_very_weak_penalty
integration_progress_weak_bonus
integration_progress_weak_penalty
INTERNATIONAL_ORGANIZATION_SAME_AGENDA_COOLDOWN_YEARS
invest_in_members_administration_price
invest_in_members_economy_price
invest_in_members_military_price
io_compared_tax_base_to_leader
io_electors_opinion_value
io_get_average_military_strength
io_get_average_tax_base
io_members_and_potential_members_opinion_value
io_wants_offensive_war_policy
irrigant_cap
italian_merchant_quarters_max_level
iw_tension_gain_high
iw_tension_gain_low
iw_tension_gain_mid
iw_tension_gain_tiny
iw_tension_gain_very_high
iw_tension_gain_very_low
iw_tension_loss_decay
iw_tension_loss_high
iw_tension_loss_low
iw_tension_loss_mid
iw_tension_loss_very_high
iw_tension_loss_very_low
janissary_barracks_size
janissary_unit_limit
japanese_clan_building_cap
jewelry_guild_max_level
karma_extreme_bonus
karma_extreme_penalty
karma_mild_bonus
karma_mild_penalty
karma_severe_bonus
karma_severe_penalty
karma_ultimate_bonus
karma_ultimate_penalty
karma_weak_bonus
karma_weak_penalty
kremlin_max_level
kurmina_headquarter_max_level
kurultai_employment
kurultai_max_level
large_burgher_employment
large_capital_build_time
large_capital_employment
large_cultural_building_time
large_cultural_employment
large_foreign_trade_employment
large_fort_building
large_noble_employment
large_permanent_target_satisfaction
large_permanent_target_satisfaction_penalty
large_port_building_time
large_privilege_target_satisfaction
large_privilege_target_satisfaction_penalty
large_production_efficiency_bonus
large_production_efficiency_penalty
large_religious_building_employment
large_religious_building_time
large_stability_investment
large_stability_investment_penalty
large_tax_income_efficiency_bonus
large_tax_income_efficiency_penalty
large_trade_efficiency_bonus
large_trade_efficiency_penalty
large_trade_land_efficiency_bonus
large_trade_land_efficiency_penalty
large_trade_sea_efficiency_bonus
large_trade_sea_efficiency_penalty
larger_permanent_target_satisfaction_penalty
legionaries_unit_limit
legitimacy_extreme_bonus
legitimacy_extreme_penalty
legitimacy_mild_bonus
legitimacy_mild_penalty
legitimacy_radical_bonus
legitimacy_radical_penalty
legitimacy_severe_bonus
legitimacy_severe_penalty
legitimacy_ultimate_bonus
legitimacy_ultimate_penalty
legitimacy_weak_bonus
legitimacy_weak_penalty
levy_generic_infantry_size
levy_generic_noble_cavalry_size
levy_ship_size
levy_ship_size_special
LIBERTY_DESIRE_AUTONOMY_GRANTED_VALUE
LIBERTY_DESIRE_AUTONOMY_REVOKED_VALUE
liberty_desire_extreme_minus
liberty_desire_extreme_plus
liberty_desire_mild_minus
liberty_desire_mild_plus
liberty_desire_severe_minus
liberty_desire_severe_plus
liberty_desire_ultimate_minus
liberty_desire_ultimate_plus
liberty_desire_weak_minus
liberty_desire_weak_plus
light_ship_build_time
LONG_IMPERIAL_REGENCY_YEARS
low_infamy_threshold
manpower_100_employment
manpower_employment
manpower_max_level
manufactory_build_time
manufactory_employment
manufactory_max_level
manufactory_profit_margin
manufactory_startup_ramp_target
maritime_presence_extreme_bonus
maritime_presence_extreme_penalty
maritime_presence_mild_bonus
maritime_presence_mild_penalty
maritime_presence_severe_bonus
maritime_presence_severe_penalty
maritime_presence_ultimate_bonus
maritime_presence_ultimate_penalty
maritime_presence_very_weak_bonus
maritime_presence_very_weak_penalty
maritime_presence_weak_bonus
maritime_presence_weak_penalty
market_build_time
market_goods_extreme_gain
market_goods_extreme_loss
market_goods_mild_gain
market_goods_mild_loss
market_goods_severe_gain
market_goods_severe_loss
market_goods_ultimate_bonus
market_goods_ultimate_penalty
market_goods_weak_gain
market_goods_weak_loss
market_max_level
market_warehouse_max_level
marketplace_max_level
MAX_SUBJECT_LIBERTY_DESIRE_FOR_ACTION
medium_fort_building
medium_permanent_target_satisfaction
medium_permanent_target_satisfaction_penalty
medium_port_building_time
medium_privilege_target_satisfaction
medium_privilege_target_satisfaction_penalty
medium_production_efficiency_bonus
medium_production_efficiency_penalty
medium_soldier_building
medium_tax_income_efficiency_bonus
medium_tax_income_efficiency_penalty
medium_trade_efficiency_bonus
medium_trade_efficiency_penalty
medium_trade_land_efficiency_bonus
medium_trade_land_efficiency_penalty
medium_trade_sea_efficiency_bonus
medium_trade_sea_efficiency_penalty
merchant_build_time
merchant_power_extreme_bonus
merchant_power_extreme_penalty
merchant_power_mild_bonus
merchant_power_mild_penalty
merchant_power_severe_bonus
merchant_power_severe_penalty
merchant_power_ultimate_bonus
merchant_power_ultimate_penalty
merchant_power_weak_bonus
merchant_power_weak_penalty
mercury_patio_max_level
military_sponsorship_upkeep_cost
military_support_employment
mills_build_time
mills_employment
mills_max_level
mills_profit_margin
mills_startup_ramp_target
MIN_DAYS_AS_SUBJECT_FOR_ENFORCEMENT
MIN_JUNIOR_PARTNER_OPINION_FOR_ACTIONS
MIN_SUBJECT_LOYALTY_FOR_ACTION
MIN_YEARS_IN_ORGANIZATION_REQUIRED
minor_burgher_employment
minor_noble_employment
modifier_duration_months_long
modifier_duration_months_normal
modifier_duration_months_short
modifier_duration_months_very_long
modifier_duration_permanent
modifier_duration_years_century
modifier_duration_years_extended
modifier_duration_years_long
modifier_duration_years_normal
modifier_duration_years_short
modifier_duration_years_very_long
modifier_duration_years_very_short
monthly_imperial_authority_extreme_bonus
monthly_imperial_authority_extreme_penalty
monthly_imperial_authority_medium_bonus
monthly_imperial_authority_mild_bonus
monthly_imperial_authority_mild_penalty
monthly_imperial_authority_strong_bonus
monthly_imperial_authority_strong_penalty
monthly_imperial_authority_unique_bonus
monthly_imperial_authority_unique_penalty
monthly_imperial_authority_very_strong_bonus
monthly_imperial_authority_very_strong_penalty
monthly_imperial_authority_very_weak_bonus
monthly_imperial_authority_very_weak_penalty
monthly_imperial_authority_weak_bonus
monthly_imperial_authority_weak_penalty
monthly_institution_spread_extreme
monthly_institution_spread_mild
monthly_institution_spread_moderate
monthly_institution_spread_severe
monthly_institution_spread_ultimate
monthly_institution_spread_weak
monthly_papal_authority_extreme_bonus
monthly_papal_authority_extreme_penalty
monthly_papal_authority_mild_bonus
monthly_papal_authority_mild_penalty
monthly_papal_authority_strong_bonus
monthly_papal_authority_strong_penalty
monthly_papal_authority_very_strong_bonus
monthly_papal_authority_very_strong_penalty
monthly_papal_authority_very_weak_bonus
monthly_papal_authority_very_weak_penalty
monthly_papal_authority_weak_bonus
monthly_papal_authority_weak_penalty
monthly_prestige_extreme_bonus
monthly_prestige_extreme_penalty
monthly_prestige_mild_bonus
monthly_prestige_mild_penalty
monthly_prestige_radical_bonus
monthly_prestige_radical_penalty
monthly_prestige_severe_bonus
monthly_prestige_severe_penalty
monthly_prestige_ultimate_bonus
monthly_prestige_ultimate_penalty
monthly_prestige_very_weak_bonus
monthly_prestige_very_weak_penalty
monthly_prestige_weak_bonus
monthly_prestige_weak_penalty
monthly_spawn_chance_high
monthly_spawn_chance_low
monthly_spawn_chance_medium
monthly_spawn_chance_ultimate
monthly_spawn_chance_ultimate_high
monthly_spawn_chance_unique
monthly_spawn_chance_very_high
monthly_spawn_chance_very_low
MONTHS_BEFORE_OVERLORD_CAN_JOIN_CIVIL_WAR
months_of_income
naval_base_employment
naval_battery_employment
navy_tradition_extreme_bonus
navy_tradition_extreme_penalty
navy_tradition_mild_bonus
navy_tradition_mild_penalty
navy_tradition_radical_bonus
navy_tradition_radical_penalty
navy_tradition_severe_bonus
navy_tradition_severe_penalty
navy_tradition_ultimate_bonus
navy_tradition_ultimate_penalty
navy_tradition_weak_bonus
navy_tradition_weak_penalty
negative_stability_satisfaction_scale
negotiate_rebels_cost
noble_cultural_employment
nobles_default_satisfaction
normal_noble_employment
one_satisfaction_per_each
order_religious_building_employment
pap_reassign_cleric_diplomatic_actions_cost
pap_reassign_cleric_score_multiplier
papal_authority_extreme_bonus
papal_authority_extreme_penalty
papal_authority_mild_bonus
papal_authority_mild_penalty
papal_authority_strong_bonus
papal_authority_strong_penalty
papal_authority_unique_bonus
papal_authority_unique_penalty
papal_authority_very_strong_bonus
papal_authority_very_strong_penalty
papal_authority_very_weak_bonus
papal_authority_very_weak_penalty
papal_authority_weak_bonus
papal_authority_weak_penalty
parliament_issue_support_extreme_bonus
parliament_issue_support_extreme_penalty
parliament_issue_support_mild_bonus
parliament_issue_support_mild_penalty
parliament_issue_support_severe_bonus
parliament_issue_support_severe_penalty
parliament_issue_support_ultimate_bonus
parliament_issue_support_ultimate_penalty
parliament_issue_support_weak_bonus
parliament_issue_support_weak_penalty
parliament_request_support
peasants_default_satisfaction
pirate_build_time
pirate_building_employment
plantation_build_time
plantation_cap
plantation_employment
polders_max_level
policy_level_lower_level
policy_level_upper_level
policy_voting_value
pop_satisfaction_extreme_bonus
pop_satisfaction_extreme_penalty
pop_satisfaction_mild_bonus
pop_satisfaction_mild_penalty
pop_satisfaction_radical_bonus
pop_satisfaction_radical_penalty
pop_satisfaction_severe_bonus
pop_satisfaction_severe_penalty
pop_satisfaction_ultimate_bonus
pop_satisfaction_ultimate_penalty
pop_satisfaction_weak_bonus
pop_satisfaction_weak_penalty
porto_pisano_max_level
positive_stability_satisfaction_scale
possible_defence_upkeep_cost
possible_offence_upkeep_cost
prestige_extreme_bonus
prestige_extreme_penalty
prestige_mild_bonus
prestige_mild_penalty
prestige_radical_bonus
prestige_radical_penalty
prestige_severe_bonus
prestige_severe_penalty
prestige_ultimate_bonus
prestige_ultimate_penalty
prestige_weak_bonus
prestige_weak_penalty
production_per_level_cost
prosperity_extreme_bonus
prosperity_extreme_penalty
prosperity_mild_bonus
prosperity_mild_penalty
prosperity_radical_bonus
prosperity_radical_penalty
prosperity_severe_bonus
prosperity_severe_penalty
prosperity_tiny_bonus
prosperity_tiny_penalty
prosperity_ultimate_bonus
prosperity_ultimate_penalty
prosperity_very_weak_bonus
prosperity_very_weak_penalty
prosperity_weak_bonus
prosperity_weak_penalty
purity_extreme_bonus
purity_extreme_penalty
purity_mild_bonus
purity_mild_penalty
purity_radical_bonus
purity_radical_penalty
purity_severe_bonus
purity_severe_penalty
purity_tiny_bonus
purity_tiny_penalty
purity_ultimate_bonus
purity_ultimate_penalty
purity_weak_bonus
purity_weak_penalty
qizilbash_unit_limit
rebel_progress_extreme_bonus
rebel_progress_extreme_penalty
rebel_progress_mild_bonus
rebel_progress_mild_penalty
rebel_progress_radical_bonus
rebel_progress_radical_penalty
rebel_progress_severe_bonus
rebel_progress_severe_penalty
rebel_progress_ultimate_bonus
rebel_progress_ultimate_penalty
rebel_progress_weak_bonus
rebel_progress_weak_penalty
reform_desire_extreme_decrease
reform_desire_extreme_increase
reform_desire_mild_decrease
reform_desire_mild_increase
reform_desire_severe_decrease
reform_desire_severe_increase
reform_desire_ultimate_decrease
reform_desire_ultimate_increase
reform_desire_weak_decrease
reform_desire_weak_increase
reformation_preachers_max_level
rein_in_junior_diplomacy_upkeep_cost
religious_building_employment
religious_building_time
religious_influence_extreme_bonus
religious_influence_extreme_penalty
religious_influence_mild_bonus
religious_influence_mild_penalty
religious_influence_radical_bonus
religious_influence_radical_penalty
religious_influence_severe_bonus
religious_influence_severe_penalty
religious_influence_tiny_bonus
religious_influence_tiny_penalty
religious_influence_ultimate_bonus
religious_influence_ultimate_penalty
religious_influence_weak_bonus
religious_influence_weak_penalty
REMOVE_CONSORT_PRESTIGE_HIT
republican_tradition_extreme_bonus
republican_tradition_extreme_penalty
republican_tradition_mild_bonus
republican_tradition_mild_penalty
republican_tradition_radical_bonus
republican_tradition_radical_penalty
republican_tradition_severe_bonus
republican_tradition_severe_penalty
republican_tradition_ultimate_bonus
republican_tradition_ultimate_penalty
republican_tradition_weak_bonus
republican_tradition_weak_penalty
research_delta
research_progress_extreme_bonus
research_progress_extreme_penalty
research_progress_mild_bonus
research_progress_mild_penalty
research_progress_severe_bonus
research_progress_severe_penalty
research_progress_ultimate_bonus
research_progress_ultimate_penalty
research_progress_weak_bonus
research_progress_weak_penalty
righteousness_extreme_bonus
righteousness_extreme_penalty
righteousness_mild_bonus
righteousness_mild_penalty
righteousness_severe_bonus
righteousness_severe_penalty
righteousness_ultimate_bonus
righteousness_ultimate_penalty
righteousness_weak_bonus
righteousness_weak_penalty
rite_power_extreme_bonus
rite_power_extreme_penalty
rite_power_mild_bonus
rite_power_mild_penalty
rite_power_severe_bonus
rite_power_severe_penalty
rite_power_ultimate_bonus
rite_power_ultimate_penalty
rite_power_weak_bonus
rite_power_weak_penalty
RTR_IS_LOYAL_VALUE
RTR_IS_NEUTRAL_VALUE
rural_build_time
rural_building_cap
rural_peasant_enhance_employment
rural_peasant_produce_employment
rural_profit_margin
rural_startup_ramp_target
scaled_production_efficiency_penalty
scaled_trade_efficiency_penalty
select_important_pop_value
self_control_extreme_bonus
self_control_extreme_penalty
self_control_mild_bonus
self_control_mild_penalty
self_control_severe_bonus
self_control_severe_penalty
self_control_ultimate_bonus
self_control_ultimate_penalty
self_control_weak_bonus
self_control_weak_penalty
ship_above_medium_maritime
ship_almost_medium_maritime
ship_giant_maritime
ship_large_maritime
ship_low_large_maritime
ship_lower_medium_maritime
ship_medium_maritime
ship_neglible_maritime
ship_small_high_maritime
ship_small_maritime
ship_small_mid_maritime
ship_tiny_maritime
ship_tiny_mid_maritime
ship_very_large_maritime
ship_very_small_maritime
shipyard_employment
slave_market_max_level
slave_soldier_barracks
small_burgher_employment
small_capital_build_time
small_fort_building
small_peasant_employment
small_permanent_target_satisfaction
small_permanent_target_satisfaction_penalty
small_port_building_time
small_privilege_target_satisfaction
small_privilege_target_satisfaction_penalty
small_production_efficiency_bonus
small_production_efficiency_penalty
small_satisfaction_penalty_scaled
small_stability_investment
small_stability_investment_penalty
small_tax_income_efficiency_bonus
small_tax_income_efficiency_penalty
small_trade_efficiency_bonus
small_trade_efficiency_penalty
small_trade_land_efficiency_bonus
small_trade_land_efficiency_penalty
small_trade_sea_efficiency_bonus
small_trade_sea_efficiency_penalty
societal_value_huge_monthly_move
societal_value_huge_move_to_left
societal_value_huge_move_to_right
societal_value_large_monthly_move
societal_value_large_move_to_left
societal_value_large_move_to_right
societal_value_min_scaling_monthly_move
societal_value_minor_monthly_move
societal_value_minor_move_to_left
societal_value_minor_move_to_right
societal_value_monthly_move
societal_value_move_to_left
societal_value_move_to_right
societal_value_significant_monthly_move
societal_value_tiny_monthly_move
societal_value_tiny_move_to_left
societal_value_tiny_move_to_right
societal_value_ultimate_move_to_left
societal_value_ultimate_move_to_right
soldier_building
special_medium_peasant_building
special_unit_defeat_experience
special_unit_victory_experience
stability_extreme_bonus
stability_extreme_penalty
stability_investment_penalty
stability_mild_bonus
stability_mild_penalty
stability_radical_bonus
stability_radical_penalty
stability_severe_bonus
stability_severe_penalty
stability_ultimate_bonus
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